Kim Seongryong’s 007 Lessons is a Baduk TV series that teaches you how to deal with unusual moves, overplays and trick moves. The presenter, Kim Seongryong, is a 9 dan professional Go player. This is lesson 19.
Transcript of the video
Translated by Oh Chimin 7d for GoGameGuru.com
Edited by David Ormerod 5d
Hello, it's the time for 'Punishing Trick Plays' by Kim Seongryong.
So far, we've examined trick plays in handicap games.
From today on, we'll look at trick plays in even games.
Generally speaking, those in even games are even more complicated and difficult to learn.
Other than the 4-4 point, we'll study various trick plays based on 3-4, 3-5, and 5-4.
It might be hard at first, but please watch the lessons patiently.
The more you learn, the better you'll be able to play in your games.
Let's have a look at today's topic.
This move looks sente, obviously, but white tenukis.
It's a famous trick play for the 3-4 point, and we'll investigate it further today.
This attachment is a joseki move.
In response, black also attaches, to take the corner.
However, many players don't know how to answer here. Let's study this too.
Players are supposed to approach the corners in even games.
So trick plays will appear more often during joseki.
In response to the high approach, white pincers here.
This attachment is a common move.
Then white hanes and connects.
This wedge is a joseki move and this is the joseki sequence.
This famous joseki became popular in the 1960's.
Since then, many players have played this joseki.
It was most popular from the 1960's to 80's.
When the komi increased from 4.5 to 5.5 points, this joseki became less popular.
Some pros think it's slightly better for black.
This is the joseki sequence.
It's a basic joseki.
After that, black plays the sanrensei or approaches here.
I often played this joseki when I was very young.
There's a famous trick play.
Black can come out when the ladder favors him.
Those who like fighting normally play like this.
There are several possible answers.
But, in this case, white can't connect here.
If a white stone is here, black can't move out like this.
When black hanes, to rescue his stones, white will atari.
Therefore, black can't rescue his stones in a diagonal formation.
But it's possible in a parallel opening formation.
White can't connect here now.
Because the ladder favors black, white's five stones will die.
Then the game is practically over.
White has to extend here.
Then black jumps.
White has no choice but to capture black's two stones.
After that, black ataris.
This stone is pivotal, so white needs to save it.
In response, black should push.
It's a crucial moment for black after white jumps.
Here's a weak point, so black must rescue his stones.
After this atari, black connects here.
Then this point is vital.
Subsequently, black blocks.
Let me show you the joseki first.
After this exchange, black has to jump.
This is a vital point.
Black extends here and it's joseki.
After that, a battle is expected.
There was a time when this was played very often.
Before I became a pro, many players used to play like this.
At that time, the 3-4 was played very frequently.
I once got into trouble because of this trick play.
You'd face this move at least once in a Go club.
Some players often play here, instead of capturing the two stones.
If you don't know the correct answer, you'll lose about 30 points at the beginning of the game.
In fact, it's an overplay. So you should know the proper answer.
Answering here isn't a good idea.
White will just capture these stones.
In this situation, you wouldn't play on the second line like this.
Therefore, you shouldn't answer directly.
However, capturing these stones is even worse.
After exchanging the atari, white will peep.
When white reduces black's liberties, black should play here to prevent the throw in.
If white blocks here, black has a nice tesuji.
This move at 1-2 is wonderful!
After that, black can make a ko.
There's an excellent local ko threat here!
It's a disaster for white.
However, white won't play like this.
There's another move for white.
Some people might think that white has no answer at this stage.
This move at 1-2 is an amazing tesuji too!
If black removes white's eye, white hanes.
When black throws in, white reduces black's liberties.
Black can't play here, so he has to capture it.
Black's in huge trouble.
Let me show you another variation.
This move looks like a tesuji, but white will throw in here.
If black plays here to make a ko, white captures this stone.
When white ataris, it looks like a ko, but it isn't.
It's a kind of double ko. Black's dead.
Because of that, you mustn't capture the two stones.
Then how should black respond?
This is a famous and useful move.
Instead of the atari, extend here.
If white blocks, black will win the capturing race by one liberty.
However, this move is a bit tricky.
In response, black has to block. The three stones are safe.
If white kosumis, turn here.
When black plays here, white can't capture these stones due to shortage to liberties.
What if white reduces black's liberties like this?
Then black just connects here. He has one more liberty than white.
So, when white plays here, the key move is the extension.
If you atari instead, you'll be in trouble.
So remember this extension!
When white attaches here, black has several choices.
This hane is common, but this counter-attachment is also played.
The intention is to take territory.
If black hanes, he allows white to take many points.
With the attachment, white can gain some points in the corner.
Those who don't like that variation play at 3-3 instead.
I have a story about this trick play.
I attended the Jinju Mayor's Cup a few days ago.
There was a game in the women's division.
The players were 3 to 4 dan.
They were playing well for a while.
After the cut, the black player blocked here.
The white player shook her head, she forgot the next move.
Because she hadn't seen this joseki for a very long time.
Suddenly, she ataried here. It was surprising!
This move doesn't work well, but I couldn't teach her, because it was a tournament game.
I watched for a while and this was the actual progression.
After the atari, she played here very confidently.
Then she pushed.
It was too late to sacrifice, so she kept pushing.
The pushing was endless!
To live on the side, on the second line, white needs to have eight stones in a row.
Only six stones in a row, white still needed to push.
Then, because black could block here in sente, white pushed again.
Then black cut here. It was a terrible result for white.
If you crawl like this from the beginning, you can't win.
In addition, this wall worked well as soon as black cut.
If white moves out, black will extend and both groups will be in trouble.
If you play like this, you can't expect any improvement in your Go.
After the game, I taught the joseki to the players.
The white player requested that I show this variation on this program.
For those who don't know the joseki.
So I decided to teach you this variation today.
When black blocks, many people don't know the proper response.
Typically, they atari here.
After black captures these stones, white needs to defend his cutting point.
Even though it's not a huge failure, it's clearly better for black.
Black can gain more points like this later.
I'll show you the best move.
If you know this move, you'll be able to handle the joseki more easily.
It's the vital point in this position.
If there was no stone here, where would you play as black?
Beginners would hane.
But then white would hane here powerfully.
When white blocks here, black still needs to answer, because of his weakness.
The more black plays, the smaller his territory will be.
Therefore, you shouldn't play like this.
In this case, this jump is the proper move. Don't forget it.
This point is still vital in this situation.
If black connects here, then white can sacrifice his stones.
Then connect here. It's a lot different.
Obviously, this exchange is profitable for white.
Therefore, black needs another move.
This atari is correct.
Some players might hane instead.
But there's no good answer after this double hane.
Black can't play here, since his stones will die.
If black connects here, this atari is pleasant for white.
After black extends, white jumps here.
Black's shape looks awkward. It's no good.
Black should answer properly when white peeps.
He has to atari here, then white cuts.
This move is slack.
This atari is better.
Then the throw in is a more efficient move.
So white can make black's shape worse before connecting.
If you connect first, black won't answer like this later.
This variation is better for white.
Black doesn't need to answer all of white's moves.
In an emergency, later on, black might prefer to atari here and rescue his group.
Therefore, black should leave it and extend like this.
It's important for white to reduce black's territory.
So this peep is necessary.
Some players just extend, but they don't understand the difference between the two moves.
If white plays here, black captures these two stones.
Here's the difference.
In the endgame, white has to answer when black blocks here.
But when there's a stone here, it's different.
In this case, white doesn't have to connect. He can even hane here.
As I said before, this knight's move is the vital point.
But never try to save these stones.
If you do, you'll end up in trouble.
If you learn how to sacrifice your stones, you'll get stronger.
It's time to review an actual game!
We'll look at an online game played between two 8 dans.
Today's topic is similar to previous lessons.
But they didn't seem to have watched this program!
Along with their mistakes, we'll investigate a joseki.
They were sharing the board, on either side.
Saving this stone was too small at such an early stage!
After that, black attached to reduce white's moyo.
After the 3-3 invasion, both players exchanged mistakes.
I gave a lesson about this invasion.
We'll look at this variation again with more detailed comments.
Black got a big moyo on the right, and white on the right.
However, white's moyo looks larger than black's.
In terms of the size, white looks slightly better.
But black's moyo is solid, while white's isn't.
At this point, white should've played a tiger's mouth, but he saved one stone.
This move is worth only three points. It was a big mistake.
After that, black attached here, but it was too much.
After the peep, the 3-3 invasion would be normal.
However, white's response was greedy.
He should've let black connect and fortified his moyo.
Black connected along the second line during the fuseki. It's no good.
However, white separated black.
When white descended here, black's peep was too early.
He should've invaded at 3-3 without making the exchange.
In this case, black can cut and capture white's two stones.
You can easily see how bad the exchange was.
So it was a mistake by black.
This exchange removed aji.
Anyway, black invaded at 3-3.
In response, white should block here.
Because black already destroyed his aji.
Black's previous exchanged became useless.
It's better for white.
But he didn't follow this variation.
He blocked from the wider side, as the proverb advises.
However, there was a problem with this a few moves later.
If white extends, black can connect.
If white blocks here, black will hane and connect.
Black secured many points in the corner.
Because of that, white haned.
We studied this joseki in previous lessons.
I said that black should hane and cut in this case.
If white ataris, black connects here.
Since white's left side stone is placed on the fourth line, black can move out.
As I explained in a previous episode, white's in trouble.
If black had chosen this way, he'd have gained a lot of profit here.
But, unfortunately, he didn't.
If black played like this, white would connect here instead.
After that, black can erase white's moyo considerably.
However, black played elsewhere.
In the actual game, he cut and captured this stone.
As I said, the exchange turned into a bad move.
After that, he pushed here.
White's moyo became larger.
In contrast, black only got two points at the bottom.
It was very unsuccessful for black.
During the joseki, both sides exchanged mistakes.
For white, he should've made black's previous exchanges bad.
It'd be a better punishment.
Look at white's moyo. Isn't it solid?
Black had a nicer move as well.
Instead of the 3-3 invasion, there's a more sophisticated technique.
This move would be better, since it aims at both the cutting point and the corner.
Eventually, this exchange gave white choices.
However, white made the wrong choice.
He should've captured the two stones.
Black still had a better move than the 3-3 invasion.
In this case, this attachment is more skillful.
If white hanes here, black can take the corner.
It's a lot better than previous variations.
Therefore, white has to hane this way.
After these exchanges, black can jump out.
Black's previous exchanges harmonize with each other well.
It's clearly better.
The 3-3 invasion was fine, but it gave white choices.
In addition, white should've captured the two stones and turned them into bad exchanges.
Once you learn something, you should use it in your games.
But if you don't understand it completely, you might lose many points.
As a result, some players might regret having learned it.
But if you study step by step, you'll broaden your knowledge and never forget.
Baduk TV English at GoGameGuru.com