Transcript of the video
Translated by Oh Chimin 7d for GoGameGuru.com
Edited by David Ormerod 5d
Episode 2: Fuseki - Pincers
Hello everyone, welcome to 'Level Up to 3 Kyu'. I'm Lee Jihyun 3p.
Last time, we talked about what fuseki is.
And we also learned how to manage the fuseki.
Even though the fuseki can be difficult, you can improve quickly by learning some essential skills.
Today we'll examine various pincers in the fuseki.
Are you ready to explore? Let's begin!
Today we're going to look at the variations arising from several pincers.
In the bottom left we have a basic joseki.
After that joseki, white approaches here.
We learned about the jump and the attachment last time.
Let's look at some pincers today.
There are many kinds of pincers, but this one is the most common.
White has three basic responses.
Let's try jumping first.
After the jump, white presses black's pincer stone.
This sequence is joseki.
This joseki is used to build a solid wall on the outside.
In this case, black's bottom and right sides are secure.
So it's better for black.
White's wall isn't very effective now.
Therefore, white shouldn't jump in this case.
Let's try this attachment.
In response to the attachment, the hane is the proper answer.
After white's extension, this knight's move is good.
In order to get a base, white needs to capture black's stone.
After that, black pushes here.
Up to here, it's slightly better for black.
If black gets thicker around here, white will have to worry about her group.
So, when should this attachment be played?
To prevent expansion in the center and on the side, players occasionally attach there.
However, it isn't a proper answer now.
Both the jump and the attachment turned out to be favorable for black.
So invading at 3-3 is normal.
Black has to block on one side or the other.
What happens if black plays here, to develop the bottom side?
After these exchanges, black will enclose like this.
This joseki often appears in a sanrensei (three stars in a row) formation.
But, in this case, here's a pivotal point!
If black answers here, white pushes and plays a knight's move.
Then she attaches and connects.
How about white's moyo? Isn't it thick?
In contrast, black's influence became mere territory.
It's clearly a failure for black.
Episode 2: Fuseki - Pincers
When you choose a joseki, don't forget to consider the placement of your stones.
In this case, blocking here is the right response.
Here's another joseki.
White takes the corner, while black gains influence.
Where are the big points now?
Playing at the top is important.
This area is getting bigger.
How should white play now?
This approach is the move.
If black jumps, a basic joseki is expected.
Since white settled easily in black's area, it's better for white.
Black shouldn't choose this joseki.
Instead, he should block like this.
If white extends, black has to cut here.
Then capture this stone.
Up to here, it's another joseki. This moyo is big and solid.
On the other hand, white has little potential.
In other words, there's no place to expand his moyo.
This stone limits the potential.
Therefore, this extension isn't a proper answer.
Instead, white should jump towards the center.
This knight's move is light, and it's best in this situation.
If black jumps, a pro's intuition is to play this shoulder hit next.
Black has to push like this.
Otherwise, white will block and threaten this group.
If black tenukis, white will push here in sente.
So, inevitably, black has to respond.
He's forced to push.
Let's see why white shouldn't connect here.
In this case, black can cut after white's hane.
Because of the ladder, this knight's move is better.
Up until quite recently, the 4-4 point had been more popular than the 3-4 point for a while.
A few years ago, this fuseki was often played by black.
Despite white's good position here, black secured many points in these areas.
In addition, he can approach the empty corner.
If you like territory, this will be your fuseki!
Is this extension the only move to play at top?
No, black has other choices.
Instead of the extension, black can also approach.
This move is possible too.
If white answers like this, black will get a wide moyo in the top right.
So pincering is a common answer.
Is it right to choose this pincer, as in the bottom right?
If black invades at 3-3, it will be ok for white.
But, in this case, this jump is a nice move.
The same joseki that I showed you before will unfold.
In the other variation, white's influence wasn't very powerful.
But how about now?
If black connects here, white will push and erase the influence.
However, black has a good move here.
This knight's move is great in this situation!
White can wedge and separate black's stone.
But how about this?
Can white deal with this moyo?
Obviously, this fuseki is very successful for black.
Because of that, white shouldn't allow black to develop such a big moyo.
Therefore, white shouldn't pincer like this.
Instead, this two space high pincer is common in this case.
Jumping here is different now.
Black has to slide here.
After this joseki, black has no influence at the top.
Therefore, the jump isn't a good idea.
Instead, this 3-3 invasion is a proper move.
Here's another joseki.
After that, white approaches the top right corner.
Then he attaches and counter-hanes.
Up to here, the fuseki is nearly finished.
Previously, this slide was played instead.
Doesn't this moyo look well balanced?
At one time, this fuseki was very popular.
However, it hasn't been played recently.
Because black can block and jump like this later.
If white falls back, black connects up.
White's territory isn't that large.
If white tries to capture this group, black will jump into white's area.
After that, black exchanges this hane.
There are several ways to live inside.
Let me show you a simple variation.
White can't capture this group.
If white cuts here, black ataris after connecting.
Now it's alive.
Black can even live with more points.
Black can hane here first, omitting the atari.
In response to white's double hane, black cuts.
He can easily manage his group.
What do you think of this variation?
Black settled inside white's area!
White's moyo is gone.
Because of this aji, white doesn't play like this anymore.
Instead of this, the attachment and counter-hane are better.
What did you think today's fuseki?
We looked at variations from several pincers.
Today's focus was on the proper choice of moves, based on the whole board position.
By making good choices, you can take the lead from the beginning.
1 Minute Summary
We investigated various situations relating to pincers.
Although we saw josekis, the outcome differed, depending on the whole board situation.
So you should be careful when you choose a joseki.
Think about this one space pincer.
Compare this one and the other one in the top left, which I showed you earlier.
Even though it was the same sequence and shape, the outcome was completely different.
1 Minute Summary - Choose appropriate josekis.
To do this really well, you need to become familiar with many examples of fuseki.
Choose appropriate josekis - This is the key point for today.
In addition, if you like thickness, you have to look for josekis in which you can gain it.
Remember these two things!
Did you enjoy today's lesson?
To remember what you've learned, a review is essential.
I hope you can use this in your own games.
See you next time. Thank you!
Baduk TV English at GoGameGuru.com