Baduk TV English: Park Junghwan vs Chen Yaoye – Searching for Exquisite Games: Episode 26

Searching for Exquisite Games is a Baduk TV series that reviews some of the best games of Go from the last few decades. The commentators are Yoon Seonghyun 9p and Shim Wooseop 7d.

Episode 26 looks at game 2 from the 14th China Korea Tengen, played on July 12, 2010. Park Junghwan plays black and Chen Yaoye plays white.

Park Junghwan vs Chen Yaoye

26 20100712 Chen Yaoye vs Park Junghwan 14th China Korea Tengen final 2 eng sub 2 picture

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Transcript of the video



Translated by Oh Chimin 7d for GoGameGuru.com

Edited by David Ormerod 5d

Searching for Exquisite Games: Episode 26.

Hello! Today we have another episode about 'fated rivals'.

How would you define the term 'rivals'?

Rivals can be players who compete for the same goal.

And they can be motivated by the rivalry.

Without rivalry, it'd sometimes be hard for players to improve.

Pros can create their rivals by themselves.

Or a rivalry can be defined by Go fans, or the media.

As a result, some may not acknowledge the rivalry.

Nevertheless, it can stimulate a player's drive to improve.

Let's meet today's guest.

Hello! My name is Jang Hyeyeon, I'm a Go student at Myeongji University.

Q. How would you define the word 'rivals'?

Rivals have to have the same goals and motivate each other.

Q. Which game would you like to recommend?

A game from the second round of the 14th China Korea Tengen.

Park Junghwan 9p and Chen Yaoye 9p played together.

Q. Could you please summarize the game?

New variations appeared in two corners.

There were many ups and downs. At the end, Park's do or die move worked.

Q. Why did you choose this game?

Currently, I think the strongest rivals are Lee Sedol 9p and Gu Li 9p.

However, Park and Chen will replace their rivalry in the future.

That's why I chose this game.

Q. What's the highlight of the game?

It'll be interesting to focus on Park's do or die move at the end.

Today's beautiful guest warmed up the mood.

I think she's the same age as the players.

Considering age, our guest should be a fan of Park's.

As she said, Lee and Gu are at the center of the Go scene right now.

However, Park won the Fujitsu Cup and rose as a future #1 player.

Chen is the most prominent player in China as well.

I can easily picture their future appearance.

Let's have a look at the game.

Park Junghwan plays black, Chen Yaoye plays white.

The second game of the China Korea Tengen began.

In an interview, Park designated Chen and lyama Yuta 9p (from Japan) as his rivals.

It's interesting that he's already conceived of his rivals.

Park lost to Chen in game 1.

He was in adverse situation, because this was a best of three series.

So he couldn't afford to lose this game.

However, Chen is very strong against young Korean players.

He has good results against them, including Kang Dongyun 9p.

Before this series, Chen had won three times against Park.

Including game 1, from this match, Park had four consecutive losses to Chen.

Despite some pressure, Park had to win this game.

I'm wondering how their head to head record would affect the game.

There must be some interesting points, since this game was recommended.

We can observe both youngsters' bravery in this game.

After approaching, Park spread out with the Chinese Opening.

Chen pincered here, how about this attachment instead?

What's the difference?

This attachment intends to attack black.

After pincering, white shouldn't answer black's slide by defending the corner.

Instead, this attachment is white's aim.

Is that the main intention of this pincer?

When it was first discovered, there wasn't enough research of this position for black.

This hane was played at the beginning.

After black descends, white secures the corner.

White's protected his corner and prevented black's extension.

Therefore, this attachment received a lot of attention to begin with.

Further investigation was needed for black.

In the game, Park pincered without attaching first.

It was too narrow to extend, so Chen slid into the corner.

After the attachment, the hane is what white wants.

This extension is a simple response.

In contrast, this hane is complicated.

Capturing this stone looks a bit passive.

Black won't get a good outcome with this hane.

Therefore, this extension is the best response.

Isn't this a vital point though?

Well, that's why the hane was played to begin with.

White's star point stone is well placed, so no one played like this in the past.

However, group study is becoming more popular in Korea and China.

Simply playing at 3-3 isn't good now. White will just block here.

Instead, this attachment was studied.

Can this stone survive?

I think white has to hane, doesn't he?

Yes, now there are two choices.

Black can counter-hane, since the ladder is in his favor.

Here's the ladder.

Thanks to this stone, black's position is better.

So Park could hane in this case.

If the ladder favors white, black has to extend.

White can't block, because of his cutting point.

After white's connection, black pushes here.

Then white separates black.

Black has no time to connect.

Instead, he has to hane. White can't cut here.

This push is sente.

When black blocks, white can't connect his group.

There are no weaknesses in black's position.

White can't cut here.

So white has to play differently.

This hane is the proper move.

It's an exchange.

Black can capture this stone by giving up his group.

Pros have conflicting opinions about this result.

Some think black managed things well, while others believe that white's too thick.

So a conclusion about this variation hasn't formed yet.

When the ladder favors black, he should counter-hane.

Otherwise, this extension is proper.

In the game, Park chose this move.

In most cases the ladder favors black.

Generally, black's stone is placed diagonally opposite, like this.

When black extended, white couldn't capture these stones.

So they reached a compromise.

White couldn't rescue his stone.

This ladder wasn't favorable for white.

He can't manage both groups.

So there was no choice.

White could've ataried here first, before capturing black's stone.

But then, instead of playing here, black will approach like this.

This stone was on the fourth line, so white would feel uncomfortable.

And, later on, white might prefer to atari like this instead.

It's too painful.

So to take sente, Chen didn't exchange the atari.

It seems like the bottom side was urgent.

After this extension, Park ataried.

Interestingly, this wasn't the first time this variation had been played.

As far as I know, it was first played in Korea two weeks before this game.

In a Korean Baduk League game, Yun Junsang 7p played the same way.

Korean pros concluded that black's slightly better here.

Chinese players have a different opinion.

They think white's position is playable.

There was a significant difference of opinion between the two countries.

Chinese pros review lots of Korean games.

In particular, they research new variations played in Korea.

Both players seemed to be satisfied with the outcome.

I think it's even.

Chen cut here.

Moving this stone out would be too heavy.

As soon as white extends, this weak point is exposed.

Therefore, black should sacrifice this stone.

I thought Park tenukied because he was in trouble, but I was wrong.

Since black couldn't rescue his stone, white tenukied too.

After that, Park entered white's moyo.

If white attaches, black can settle on the left side.

And he'd easily erase white's moyo.

It looks good for black.

So Chen pushed hard with this attachment.

White had already cut here.

This extension was sente, so he needed to enlarge this moyo.

In terms of territory, these moves are good.

But white should attach here in this game, to focus on influence.

This was the only good move for black.

This sequence looks familiar.

Normally, white plays a tiger's mouth here.

After that, black manages his group with this attachment.

Then he pushes.

White can keep attacking this group.

Instead of the tiger's mouth, Chen chose to connect here.

Are they that different?

If white completes the moyo, the tiger's mouth will be less profitable.

There was a problem when Chen played there.

Instead of attaching, Park turned here.

Wasn't the corner in danger?

Yes, but this push is sente.

After that, black can hane, sacrificing his group.

White has to crawl along the second line several times.

White becomes thinner in the center.

And he has to spend many moves capturing black's group.

This cut was powerful, but now it looks very awkward.

So black's push was sente.

This hane was the right answer.

However, they exchanged these moves.

Let's compare it with this tiger's mouth.

In this case, white can double hane.

Unlike in the actual game, there's no cutting point here.

The corner is more urgent, so black's in trouble.

There's a difference in power.

So we can compare both variations.

Due to the cutting point, Chen had to fall back.

The hane and extension are comparable.

As planned, Chen haned here.

If black cuts, there isn't much difference.

However, the ladder mattered in this situation too.

Since the ladder favored black, Park was able to counter-hane.

It's very similar to the shape in the lower left.

Inevitably, white had to connect.

Even though the positions look a bit different, it's the same technique.

The mechanism behind it is the same.

Let's imagine there were no exchanges here.

In this case, white can cut.

Instead of capturing the corner, cutting here is a strong counter.

Well, I think black has to cut here.

Isn't it a ko?

White will atari next.

If white blocks here, there will be a ko in the corner.

[Ed: White should just ladder 4 stones in this game, but this is still worth seeing.]

There are no ko threats in the opening.

Black's in trouble. White won't answer any threat.

So white can counter-attack with this variation.

With this exchange, it's different.

In this case, white can't hane.

White's stone is captured in a ladder.

So the hane doesn't work anymore.

This tiger's mouth is more helpful with respect to the left side.

However, black could make a ko.

Because there's a local ko threat after white plays the tiger's mouth.

This hane is conceivable.

White will keep playing atari.

Black has to start the ko.

White can simply finish it.

It's a trade.

These stones are big, so white's better.

Even with the tiger's mouth, white still could've fought like this.

So the connection wasn't good.

It enabled black to play forcing moves.

It was a long sequence, but the difference is clear.

Chen was concerned about the potential territory on the left side.

But this push was forceful.

As a result, Park was able to play a strong move.

His resistance was very flexible.

So Chen's connection wasn't successful.

He had to compromise.

As an alternative, he gave up the corner.

This instant cut looks interesting.

If white cuts here, black captures this stone.

White can't hane, because of the throw-in.

It'll be a ko then.

White should extend. After that, black can cut here.

Is it a sacrifice strategy?

Black will just push.

It's unpleasant for white.

This moyo looks wonderful.

Because of that, white couldn't let black cut there.

However, this tiger's mouth would be tepid.

In this case, cutting here first was sensible.

Capturing this stone isn't a good idea.

White's position is very solid.

Chen focused on the move order.

Black ataried, then this tiger's mouth was well timed.

It was miai. Wasn't Park in trouble?

At this stage, white could've saved his stone, but that's greedy.

This tiger's mouth still works.

Isn't it better though?

In this case, black will hane and sacrifice the corner.

Since white can't cut here, he has to capture the corner.

To avoid the ko, white should extend, but this peep is painful.

Can black sacrifice that group too?

Well, white isn't good.

Yes, it's terrible.

Therefore, white has to play the tiger's mouth earlier.

After the cut, Chen played there.

Park captured this stone, giving up his for stones.

This exchange was profitable for white.

We need to count the territory at this point.

In the top left, white has no complaints.

Even though he lost the corner, he captured the four stones.

But the distance between stones on the left side wasn't efficient enough.

Yes, it looks somewhat over-concentrated.

White couldn't utilize his moyo very well.

All things considered, black succeeded in the corner.

Both counter-hanes brought black some profit in this game.

After that, he secured the corner.

Because black left this area, white tried to pressure this group.

This direct cut is a beginner's move.

Black will capture this stone. It's good enough.

To capture this, white has to take gote.

If white tenukis, black can move out later.

It seems like white should defend here.

When attacking, gradual pressure is often better.

Therefore, this attachment is better than the cut.

Black couldn't come out.

So Park counter-ataried.

However, this move was controversial.

If black can force white to connect, it's fine.

However, if black can't make that exchange, white can cut here later.

If black loses the ko, his entire group will be in danger.

Well, this move was very risky then.

Since it was still the opening, there were no ko threats at the time.

White could unleash a strategy to make big ko threats later.

So the observers didn't agree with Park's move.

They suggested the push instead.

Then black just captures, securing two eyes.

Inevitably, white has to block here.

After that, black can enlarge his moyo. It's very good.

Black managed his group in sente!

People said it'd be simpler for black.

White's moyo looks a bit over-concentrated.

In the game, the potential ko could've burdened black.

However, this is such a calm move!

Park is too passionate to play that patiently.

It'd be really hard to play there, even though it's the proper move.

Anyway, the aji remained in the game.

After that, white capped here. Was this in preparation for the ko?

There was to need for Chen to rush.

If black captured immediately, white wouldn't answer.

Since white hasn't spent a move starting the ko, he can tenuki.

And black's ponnuki won't affect this area very much.

In response to this cap, black resisted with the attachment.

I think Park intended to build a big moyo there.

Chen defended his weakness.

There was something annoying about this for white.

Black would normally connect here, then white can attach.

Black can't resist. White will cut.

Black can't defend both weaknesses at the same time.

So white can reduce the bottom right area.

However, Park reinforced here in the actual game.

Wasn't it a ladder?

Black had a good ladder breaker here.

Ah, he can rescue his stones later!

It'll be problematic if white can't capture this stone.

Black defended both areas, while white didn't achieve much.

White couldn't fight there immediately.

Chen thought about exploiting black's weaknesses in both parts of the board.

If white wins the ko, the center will become huge.

Exactly. White can complete his moyo.

How about this atari as a ko threat?

This ko is too big. Black won't answer it.

White's move here will be wasted.

Well, the ponnuki is quite big.

However, compared to black's territory, white's influence isn't that useful.

Yes, there are many of black stones around the center.

In addition to the profit on the right, white has to build the center.

But it doesn't seem like he can make many points there.

So Chen couldn't start the ko immediately.

Instead, he invaded the corner.

Depending on how black answers, white might be able to produce some ko threats.

So black has to be careful.

If he blocks here, white will attach.

When white cuts, it'll become complicated.

So Park tried to resolve the aji.

White won't gain anything if he answers this.

After the attachment, Park played a strong move.

Actually, white could've saved his group in the corner.

Black can't hane on the inside now.

And white can live after this exchange.

However, this move's sente and black can push here.

Since black took sente and removed the aji, it's playable.

In the actual game, Park attacked white's group firmly.

Since the ko wasn't important, white ataried and focused on the corner.

This transformed into a common pattern.

Instead of rescuing the corner, Chen pushed here.

Neither player spent much time on these moves.

This atari looks nice.

Normally, white should jump and hane.

But, because this exchange changed things, Chen could atari here.

Black can't come out because of the double atari.

Instead of moving out, Chen played a tiger's mouth.

Park decided to let it live and take sente.

This defense was inevitable, then white lived.

Up to here, ending with the ponnuki, a compromise was reached.

In terms of the result itself, it was even.

White secured some points here, while black completed the corner.

In addition, Park removed the bad aji with two ponnukis.

The center was neutralized.

In terms of territory, it was even on the board.

However, black had more potential and the aji around this area.

So the observers concluded that black was slightly better.

Chen tried very hard to reverse the situation.

But Park's responses were accurate.

Black's fuseki was successful.

However, this exchange was quite even.

Let's continue with the middle game after the break.

There were complicated variations from the beginning of the game.

On the whole, Park had played very well up to here.

The variations in the first two corners were fascinating.

And then there was a big trade in the top right.

Park defended against Chen's attack skillfully.

The corners were settled, so Chen played at the top.

After that, Park played in the center.

One interesting thing to note is that Park had a plan up his sleeve here.

But first, he defended himself.

Every group looks secure, but Park had a secret aim.

Where was it? The center or the bottom side?

Chen played so safely.

However, he didn't anticipate Park's plan.

Because of the aji, Chen had to answer here.

Then Park took some points with this extension.

The center wasn't important at this point.

So Park sought points at the top.

However, this hane didn't receive good feedback.

This is the proper move.

This area wasn't valuable for white anyway.

So observers insisted that this move would have been better.

This attachment was very fastidious.

If black tenukis, this hane is painful.

After the connection, this wedge is a tesuji.

Black's separated. It's too bad.

Defending was inevitable. But now white could hane here.

Chen's counter was very severe.

Black was separated.

It was painful for Park.

Fortunately for black, he got some aji here.

If white connects, black will separate white.

White's group is in trouble.

So Chen had to defend against that possibly.

But, on the whole, black lost a few points here.

Luckily, he gained sente.

When Park played here, Chen simply answered.

Couldn't he resist? He had many stones around here.

Well, when black cuts, white has to capture this stone.

This push is an overplay.

All black's moves are sente.

After that, black can cut here.

Even if white captures this stone, he'll die.

That's why white couldn't push earlier.

Therefore, white needs to capture black's stone.

Black can't capture white's stones immediately.

But there are sente moves around here, so moving this group out is good.

If white blocks, this kosumi is great.

If white extends, black can come out.

After this move, this atari is very nice!

If white captures this group, black will kill the other group.

Because of this aji, white couldn't resist.

When Park sacrificed earlier, I thought it was bad.

But, by exploiting the aji, he gained a lot of profit here now.

Because of that, Chen had to fall back.

Due to his successful result at the top, Chen was optimistic about the game.

However, Park was still aiming at something.

It was the bottom side.

Park played a very severe move there.

White was ahead on territory.

But black's next move took Chen's smile away.

This move was extraordinary.

This is a normal move, but white will attack severely.

It's hard for black to manage his stone.

But this move was brilliant.

White couldn't allow black to connect.

When Chen blocked, Park played here.

Was the previous exchange helpful?

In order to attack black, white would have to cut.

But then black will descend. This exchange is very helpful.

Without it, white can easily capture black.

He has one more liberty.

But, because of the exchange, white can't play like that.

If he attaches, black can capture white's group.

If white ataris here, to increase his liberties, black will push.

Black can also extend his liberties.

After that, he can capture white.

It's a disaster for white.

We can see Park's talent in this move.

It was such a great combination.

It was said that white should've exchanged some moves earlier.

This attachment would have prevented black's aim.

But, practically speaking, it was almost impossible to anticipate this placement.

If Chen had known about it, he would've been prepared for it.

But he never expected it.

It was a brilliant tesuji.

Chen didn't have an effective way to deal with the situation.

He had to give up his stones.

Subsequently, Park jumped here, which was painful for white.

It was another good move.

White can't rescue these stones now.

Because black can move his stone out.

White must capture these two stones immediately.

Otherwise, black will hane.

If white blocks, this atari is good.

White's dead, so he has to capture black's stones, before it's too late.

However, this atari is too painful.

After that, black can still harass white's group with this hane.

White can't block.

Black will hane, and this group isn't alive.

If white plays here, black will capture this stone. It's too painful.

It's humiliating. So white couldn't save his stones.

That's why Park's jump was wonderful.

Chen kosumied here with a long sigh.

After that, Park captured these stones. It was quite a success.

Black gained about ten points, which meant white's territory in this area became a net zero.

Furthermore, this was sente. Park took control of the game from here on.

Even so, it was still a small margin.

After that, Chen played in the center.

This was a forcing move.

Black was leading by about ten points on the board.

And it wasn't easy for Chen to complete the center.

At this point, Chen was touching the white prisoners in Park's lid.

It was like a gesture of resignation.

But even though he'd lost many points at the bottom, it wasn't that desperate yet.

Because the center remained.

However, this failure would have made him lose some of his composure.

After defending, Park reduced white's moyo.

Chen exchanged these moves.

The game was nearing its end.

The center was the only place that was still undecided.

Chen kept trying to develop the center.

Black didn't need to invade deeply.

Park played here, but this jump is safer.

With the jump, he'd win more easily.

The center couldn't become that big.

But Park played here, aiming at the vital point.

In response, Chen attached here right away.

I guess the notion of 'rivalry' led to such a move.

Yes, this jump would be much easier to play.

After the cut, the game became more complicated.

In fact, Park could've compromised with the kosumi.

Ah, it's miai.

Nevertheless, he played the strongest move.

It looks like Lee Sedol's style.

Chen connected here.

Black couldn't abandon his stones.

However, white can come out, then this group isn't alive.

Well, there's a weak point here. This is a problem.

To prevent that, Park pinched here first.

Chen resisted with the push, then Park cut here.

If white answers, these moves are sente.

After that, black can rescue these stones.

These two stones are already used up.

Black can sacrifice them, it's good enough.

The center is a lot bigger.

It's worth more than ten points.

Chen couldn't follow this variation.

He wedged first instead.

After cutting, Park haned.

White couldn't connect here.

Park captured these three stones.

Instead of saving his stones, Chen double ataried.

If white plays like this instead, this move is sente.

After the double atari, black connects here.

Black captures three stones, reducing white's territory.

It makes up for the loss of his two stones.

So Chen chose another move.

He double ataried instead.

After Park captured them, Chen could capture this group.

Park wedged here before sacrificing.

It was another exchange.

White gained 20 points in the center.

On the other hane, black gained about 10 points, and erased white's territory at the bottom.

In conclusion, the result was even again.

Let's see the rest of the game.

Though complicated, Park didn't make a mistake.

We were worried about Park's severe responses.

However, the outcome was good.

The players showed us lots of complicated variations.

I think that's because their fighting spirits clashed against one another.

As Park said in an interview, he loves Go very much.

He studies Go to the utmost of his ability.

According to recent news, Chen got a girlfriend.

It isn't bad, but it's harder to focus on Go then.

279 moves, black (Park Junghwan 9p) wins by 2.5 points

Q. How would you define an exquisite game?

Both players have to make observers feel that they're doing their best.

Did you enjoy this game? Personally, I'm a fan of Park Junghwan.

I hope Park will perform better in the future.

I think she picked an interesting game.

She made a good choice.

Some of Park's moves looked like Lee Sedol's.

His secret aim was very powerful, and he played well in a good position.

It looks like he'll be able to compete with Lee soon.

I think they'll play against one another for a long time.

There are many other rivals in the Go world.

We're looking forward to the next game.

Thank you!

Baduk TV English at GoGameGuru.com