Weekly Go problems: Week 101

Here are the weekly Go problems for week 101.

Black plays first in all problems and all solutions are labeled ‘correct’. Have fun!

Easy Go problem

When playing Go, you need to constantly be thinking about how to create miai.

ggg easy 101 picture

Download the solutions to the easy problem as an SGF or PDF file.

 

Intermediate Go problem

How can you exploit white’s shortage of liberties?

ggg intermediate 101 picture

Download the solutions to the intermediate problem as an SGF or PDF file.

 

Hard Go problem

It’s not hard to get the first move, but take a moment to consider what you’re going to do next.

go problems 101 picture

Download the solutions to the hard problem as an SGF or PDF file.

 

Still want more Go problems?

You can find Go books packed full of life and death problems, tesuji problems and other valuable Go knowledge at the Go Game Shop.

Discuss other possible moves

If you have any questions or want to discuss any of these problems, please leave a comment below at any time. You can use the coordinates on the problem images to discuss a move or sequence of moves.

You can also download the solutions as a PDF or SGF file by clicking the links below each problem.

About David Ormerod

David likes teaching, learning, playing and writing about the game Go. He's taught hundreds of people to play Go, including many children at schools in Australia. In 2010 David was the Australian representative at the 31st World Amateur Go Championships. He's a 5 dan amateur Go player and is the editor of Go Game Guru. You can find David on Google+ and follow Go Game Guru on Facebook, Google+ or Twitter.

Comments

  1. A good start of the second centennial. Move 5 of the difficult one, I didn’t see it, nice one!

    Kind regards,
    Paul

  2. Solved the Intermediate problem my first try. This is a first. It’s possible that I might actually be getting a little better at this game.

  3. I really like the hard one. The flaws in the shape seem to be screaming, but one needs to be careful to exploit them correctly. Thanks!

  4. Move 5 on the hard one is one of my worst blind spots in any tsumego :P

    Thank you for the problems!

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