Weekly Go problems: Week 118

Here are the weekly Go problems for week 118.

Black plays first in all problems and all solutions are labeled ‘correct’. Have fun!

Easy Go problem

This problem looks suspiciously similar to last week’s easy problem. The key to solving it is to figure out where it differs.

ggg easy 118 picture

Download the solutions to the easy problem as an SGF or PDF file.

 

Intermediate Go problem

This situation has probably appeared in some of your games. It’s another joseki gone wrong. Do you know how Black should play?

Someone showed me this when I was a beginner and, until I was about 5 kyu, I used to win about 20% of my games because I knew how to play here. Maybe you can too!

ggg intermediate 118 picture

Download the solutions to the intermediate problem as an SGF or PDF file.

 

Hard Go problem

It looks like all roads lead to ko, but always remember that your opponent’s key point is your own.

go problems 118 picture

Download the solutions to the hard problem as an SGF or PDF file.

 

Still want more Go problems?

You can find Go books packed full of life and death problems, tesuji problems and other valuable Go knowledge at the Go Game Shop.

Discuss other possible moves

If you have any questions or want to discuss any of these problems, please leave a comment below at any time. You can use the coordinates on the problem images to discuss a move or sequence of moves.

You can also download the solutions as a PDF or SGF file by clicking the links below each problem.

About David Ormerod

David likes teaching, learning, playing and writing about the game Go. He's taught hundreds of people to play Go, including many children at schools in Australia. In 2010 David was the Australian representative at the 31st World Amateur Go Championships. He's a 5 dan amateur Go player and is the editor of Go Game Guru. You can find David on Google+ and follow Go Game Guru on Facebook, Google+ or Twitter.

Comments

  1. Pasquale says:

    Hi, I am glad you have interactive problems, but they are not complete .They all in in ” end of variation” . there is not suggestions about better, or worse moves. Please improve this feature.

    • David Ormerod says:

      Thanks for the feedback Pasquale,

      Just to clarify, do you mean that you don’t know which variations are good or bad and you think there should be more comments about that? Or do you mean there aren’t enough variations?

      Adding a lot of (accurate) variations to problems like we do takes longer than most people think. Try it sometime and you’ll realize how complicated Go is :)

      Basically, if you get to the end of a variation and it doesn’t say correct, that usually means there were better moves available.

  2. The intermediate one is a must know.
    For the hard one, maybe the advice in the text is a bit too obvious… the problem itself is fine. I got it wrong because of the move order. :(

    • David Ormerod says:

      I wondered if the hint was too obvious as well. However, as you found, the other part of this problem is getting the timing just right, so I thought it was ok.

  3. Johannes says:

    Intermediate problem is very useful indeed.

    What is the best way for black to play if white plays 2-5 instead of 2-4?

  4. Charlie H (2D) says:

    Nice hard problem! Had to think a bit before I got it. As always in go it seems, move order is everything.
    The intermediate one is straight from the textbook, and absolutely priceless information for those new to the pattern.

  5. Yechan Han says:

    Intermediate one was helpful. I have always been stumbled on what to in that situation; I always felt like there was an obvious better move.

  6. Would Go Game Guru be interested in commentating some of the Chinese league games?

    • Younggil An says:

      We didn’t think about that yet, but we’ll consider of that. It’s hard for us to do that right away though. Thanks for your question anyway. :)

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