Baduk TV English: Becoming 5 Kyu: Lesson 27

Becoming 5 Kyu is a Baduk TV series that aims to teach the fundamental knowledge required to reach 5 kyu. The presenter is Shim Wooseop 7 dan. This is lesson 27.

In Korea, 5 kyu can actually be quite strong, so even dan level players will find some useful knowledge here.

Lesson 27

Video: Becoming 5 Kyu: Lesson 27

Watch Becoming 5 Kyu: Lesson 27 on Baduk TV

You need a subscription to Baduk TV to watch this video.

Login now, or click here to learn more.

Transcript of the video

Translated by Oh Chimin 7d for

Edited by David Ormerod 5d

Welcome back to 'Becoming 5 Kyu'. I'm Shim Wooseop 7d.

Yang Sangguk 9p once wrote about the difference between strong and weak players.

Yang's book was highly acclaimed.

I learned a lot from that book and agreed with his theory.

Here's one example.

The weak play with their eyes while the strong play with their minds.

In other words, strong players look beyond what's just on the board.

Weaker players tend to only look for things right in front of them.

What do you think? Do you agree with this theory?

Try to reflect on useful maxims before playing.

Then you'll play better and enjoy your games more.

Let's begin today's lesson.

We'll start with a basic fuseki.

You need to know the double approach josekis to master the 4-4 point.

If not, it's hard to manage the opening in modern games.

We'll review the double approach today.

After black's approach, this pincer is quite common.

Everyone knows this 3-3 invasion.

In order to improve, you should also learn about this double approach.

You'll face this position from time to time.

You need to try it so you can choose the appropriate joseki.

In response to the double approach, this attachment is normal.

In this case, black can invade at 3-3 or hane.

Let's review the hane.

Of course white has to cut.

As we already know, black attaches here.

White can simple capture this stone. It's a joseki.

Some may think the double approach joseki is so simple.

However, that's not the end of the joseki.

Let me show you another one.

Up to here, it's the same.

But now black invades at 3-3.

If white captures this stone, the result is the same as at the top.

However, white has another option now.

White can split black like this.

Black has no choice but to atari and separate white too.

Black needs to keep pushing through.

White captures black's stone.

This atari depends on the center of the board.

Because of the aji here, black normally captures these two stones.

It's an old fashioned joseki.

Black captured the two stones and the corner looks quite big.

However, there's still aji left in the corner.

White can profit by sacrificing one more stone like this.

Black must play here.

Then this hane is sente.

Even if black tenukis, no stones will be captured.

But white will enclose this area in sente.

Therefore, black needs to answer.

So this jump is the proper move.

Then this hane is sente too.

Black captured white's stones, but it wasn't all that profitable.

In contrast, white's moyo is full of potential.

With this approach, white can expand the moyo easily.

When selecting a joseki, you need to carefully consider the followups.

In this case, white's moyo is ideal.

So the loss from black's 3-3 invasion is small in comparison.

It's different when this attachment is played.

Then this the simplest way to play.

But here's a tricky move which can be played after the attachment.

How would you deal with white's hane?

Here's a hint: white's hane doesn't usually work well.

However, if black doesn't respond properly, the damage will be huge.

Black has to create as many weak points in white's shape as possible.

After the atari, cut here.

I've showed you this before, but we didn't examine the variations closely.

Black creates white's weakness by pushing.

It's important to cut here before connecting.

It's the key move.

White needs to jump here to avoid black's ladder.

Do you think black can attach like this?

If it works, black will be better off after this exchange.

If he ataris, the result will be slightly better for white.

This tiger's mouth is sente.

Black got the corner, but white built a good moyo on the outside.

The influence is powerful.

If you like territory, you may choose to play this way.

However, there's a better option for black.

The attachment I showed you earlier is the key.

White doesn't have time to capture these five stones.

Black will atari first.

After that, there's a famous tesuji.

After this tesuji, white can't escape.

It's a disaster.

Therefore, white has to defend with the wedge.

This hane is also possible.

There are many complicated variations following the hane.

This wedge is easier.

Black can't connect here because his stones are in danger.

So after the exchange, he has to come back to the corner.

Cutting here is white's right now.

The difference is that black can move his stone out later.

Because of that, white has no time to defend here.

So this ponnuki is inevitable and it's better for white locally.

However, now there's aji up here.

It's quite irritating for white.

Black must exploit this aji.

Otherwise, the variation won't be very profitable.

After white's extension, this atari is a bad move.

There's no way to attack after this.

So black should push again to aim at either a ladder or the top group.

White has to atari. Now, this hane is powerful.

White only has 3 stones on the third line, so this stone can't be captured.

Because of that, some players atari here first.

In this case, black still extends like before.

If white pushes, black will block and it's the same variation.

These exchanges are always sente.

It's not a waste of ko threats because white needs to secure the stones.

This knight's move is the proper way to avoid black's hane.

It's the right way to play.

Nevertheless, black can continue his attack.

Crawling along the second line is too painful.

In exchange, black will get an enormous framework on the outside.

How about resisting with this move?

This cut looks a bit scary.

Instead of the extension, black needs a stronger move.

Aim for white's weakness.

After that, black can push and cut like this.

White's group is short of liberties.

That's black's plan.

So white has to defend the weak point.

Black's groups got weaker too so black has to play carefully here.

Attaching here is good. If white responds, he can look after the other group.

Then black can easily capture white's group.

So white will attack these two stones instead.

These forcing moves are very pleasant for black!

If white connects, black can move his stones out.

Then white's group is in trouble.

Crawling along the second line is usually bad.

But this is an exceptional case.

In saving his group, black also captures white.

There's no need to reduce white's liberties.

Don't forget to 'force before living' with this atari.

Black's group is alive, which means white's group dies.

Even though the corner got damaged, it's a satisfactory result for black.

Therefore, white should save his group before it's too late.

If white connects here, black can capture these four stones.

By doing so, black erases white's influence.

In conclusion, this attachment determines the result.

If you know this move, you won't lose any points here.

So you'll be able to deal with the double approach joseki confidently.

Let's move on to life and death problems.

Today's theme is practical life and death problems.

We'll continue looking at this invasion on the side.

Last time, we investigated this attachment, and black can't capture white.

This kosumi is also played, to shut white in.

How should white respond?

Since black's a lot stronger in this area, it's hard for white to fight here.

In this case, this peep is a nice move.

Black has to connect, then white pushes.

These moves are a well known combination.

Black can't hane on the inside, so he needs to block here.

Because of this weakness, black has to connect.

Thanks to the previous exchange, white can connect up.

So he can live in the side very easily.

It's a basic and frequently used pattern.

Here's another variation.

If black connects, it'll be the same as on the right.

What if black tries to separate white?

It's different. How would you answer?

In this case, you don't need to connect your stones.

Push here first. Black has to defend his weakness.

Then this hane is sente.

Thanks to this exchange, white can strengthen his group in sente.

After black connects, there's a tesuji for connecting.

It's the knight's move.

By sacrificing one stone, white connected with many points.

Compared to the direct 3-3 invasion, white has gained more points.

White has another choice too.

Let's look at another variation.

After this peep, black splits white.

White can rescue the top group by pushing here.

Up to here, it's a normal sequence.

If black blocks here, it'll be the same as on the left.

So black can think about this hane.

Striking at the head of two stones is very good in general.

White will hane. If black plays here, the result will be the same.

White can still connect with the knight's move.

This double hane is a strong move.

White has no choice, he has to connect here.

Because of the cutting point, black has to defend too.

Before living inside, it's good to enlarge black's weaknesses.

If black blocks, just extend here.

This group is completely alive, and you can aim at this cutting point later.

Compared to the result on the left, black's position is weaker.

It can be seen that this is a compromise after black's kosumi.

It's another variation of the invasion.

To master this pattern, I recommend that you use it in your games.

Thank you!

Baduk TV English at