Baduk TV English: Becoming 5 Kyu: Lesson 28

Becoming 5 Kyu is a Baduk TV series that aims to teach the fundamental knowledge required to reach 5 kyu. The presenter is Shim Wooseop 7 dan. This is lesson 28.

In Korea, 5 kyu can actually be quite strong, so even dan level players will find some useful knowledge here.

Lesson 28

Video: Becoming 5 Kyu: Lesson 28

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Transcript of the video



Translated by Oh Chimin 7d for GoGameGuru.com

Edited by David Ormerod 5d

Hello everyone, welcome back to 'Becoming 5 Kyu'. I'm Shim Wooseop 7d.

I once gave you some advice about life and death problems.

I said easy problems will motivate you more than harder problems.

However, eventually, you'll have to move on to more complex problems.

Tsumego problem collections are widely available these days.

Nevertheless, I'd recommend the Gokyo Shumyo.

It's essential reading for intermediate players.

You have to read it if you want to improve at reading.

The Xuanxuan Qijing and Guanzi Pu are also indispensable if you want to improve.

These books will give you a broad understanding of the game.

Let's begin today's lesson.

This is the last time we'll be looking at the double approach joseki.

We'll start with a basic fuseki.

Let's look at the one space pincer again.

The 3-3 invasion is most common in this situation.

But it's defensive, so you also need to learn about some more sophisticated joseki.

This double approach is more aggressive and complex.

How can white manage the stone at 4-4?

White can enclose this stone by attaching on top.

Last time, we looked at this hane.

Today, we'll look at another move, often favored by stronger players.

Invade immediately!

If you remember this, you'll have more options in this joseki.

At this point, white has to decide where to block.

But first, there's a move that should never be played.

This is no good.

After black's connection, there's still aji left here.

Later, black will bump and move his stone out.

He can easily save it.

Playing an extra move to defend is too slow.

If you want to avoid complications, just play here.

Choosing complex variations isn't always good.

White's move here can't be missed.

Black can connect or extend here.

If black plays here, white can tenuki.

Black's position is very solid.

This extension is another option.

If white tenukis, black can reduce white's territory by pushing here.

Therefore, white usually answers here.

It's another simple joseki.

However, white can tenuki if there's a more urgent point.

So you should still know how to respond if black pushes.

This looks strange but white should play here.

It's a simple way to manage the situation.

Even if black pushes once more, white can still cut.

Black can't rescue this stone.

It dies regardless of the ladder.

Thanks to this stone, white can capture black in a net!

This move is a nice tesuji.

This exchange is profitable for black.

It's one of the variations in the double approach position.

Here's a slight variation

Approaching on the fourth line instead.

This attachment is still the right answer.

In this case, black also has two options.

However, white needs a different response.

Blocking here isn't a good move in this situation.

When black connects, white can't let black play here.

This move is bad because black's fourth line stone becomes a hane.

After that, white needs to play here again.

Black's double hane looks wonderful.

And he'll develop a good moyo too.

After a high approach, this move isn't good.

Instead, white has to block this way.

Both moves are possible when the double approach is low.

Try to remember that!

Back to the low double approach. There's another move here.

Blocking here is another option.

Black must connect.

White connects here to remove the weakness.

Up to here, it's a basic sequence.

It's important to descend here.

Otherwise black will hane, forcing white to make an empty triangle.

White's connection isn't secure.

This move is the easiest way to answer.

And black has time to extend here now.

This approach and the defensive move are miai.

If white approaches, black can jump and defend himself.

White invested many stones but the moyo isn't very efficient.

I think white needs a stronger move.

There will be some complicated variations now!

White should be more aggressive and consider the lower left star point too!

This shoulder hit is quite popular

White can also pincer here.

You should remember these two moves.

You have to consider the placement carefully.

If you choose this move, this splitting move is nice.

This is another good move.

It aims at both these points in miai.

White's left side will be erased easily.

Therefore, you should choose the third line move to work with the star point.

In this case, black can't reduce white's moyo quite easily.

This high pincer is too far away.

This is because of the weakness I mentioned.

You need to be prepared for black's hane.

If that happens, you must cut, since you have many stones in this area.

The top group is weaker than the left one.

This knight's move is quite common.

Even if black jumps out, white can still connect.

With this move, there's no problem.

But this group can't be connected with other pincers.

That's a big problem for white.

Therefore, this low pincer is correct in this situation.

Since black can't separate white, he has to look after his own group.

Where would you play at this point?

It seems like both white groups are weak.

This move will reinforce the left group.

But then black will chase these three stones all over the board.

It's not good for white.

You should look after the top group.

But there's time to peep here first.

Black has to connect.

After that, you can extend.

So it seems that white can handle both groups easily.

Are there any good moves for black?

Let's try this move.

It looks very powerful. But the previous peep helps white.

White can keep fighting like this.

Because of the cutting point, black has to connect here.

It's a capturing race.

But it's not complicated at all.

Since both sides have many shared liberties, it's seki.

However, this black group is floating around in the center.

In addition, this extension makes aji later.

White can connect or capture the corner by pushing here.

Therefore, black needs to play there in gote.

It's bad for black.

It turns out that the bump wasn't very helpful.

What about this attachment?

You need to respond carefully here.

If you extend, black will bump and this group will be in danger.

This hane isn't good either. White still can't connect.

In this case, this is a vital point.

Don't forget this move.

After that, you don't have to connect immediately.

If black extends, you can cut and capture black.

This attachment is a bit tricky though.

If white cuts, black will connect.

In this case, this extension is a good move.

If black plays a tiger's mouth, his group will die after white's cut.

So this move is inevitable. Now white has a tesuji.

This wedge is a wonderful move!

Even if black cuts, white can still connect.

In conclusion, white's left group is safe.

White can still fight after black's hane!

Therefore, black has to think about the right timing.

You should learn how to resist your opponent's strong moves.

Let's move on to life and death problems.

This is a common situation.

White might invade here after a joseki.

This exchange makes a big difference.

Black's position is more solid than usual.

So this kosumi is a conceivable way to capture white.

It's a powerful enclosure.

Without the earlier exchange, white can easily manage by peeping here.

But in this case, black will block and capture this stone.

How about this attachment then?

As the Go proverb says, "the opponent's vital point is also your own".

If black blocks, white can play a tiger's mouth and this group becomes flexible.

If black ataris, white can make a ko like this.

However, this counter-atari is better.

When black captures, you shouldn't play here, since black will connect.

Don't forget to atari first.

Black can't make a ko because he has so much to lose.

So black has to connect. Then white can manage the group like this.

Black is separated. It's terrible!

When black kosumis, this attachment is a tesuji.

Remember this combination!

The atari doesn't work well for black so this extension is the proper move.

Never extend like this in this position.

Since this was black's area, a ko is satisfactory for white.

You don't need to worry about the ko.

If black blocks, you can play here, aiming to escape or attach.

So white's position is very flexible.

Up to here, all the variations have favored white.

They key was white's tiger's mouth.

Therefore, this move is the answer.

In response, white will extend here to get eye space.

You have to find forcing moves to try to make life on the inside.

If black blocks, here's another forcing move.

After that, you can connect and save your group.

This position is usually alive.

So it's not good for black.

Let's look at another variation.

When white kosumis, blocking here isn't good.

Let's attack white's weak point.

Due to the cutting point, white can't capture black.

So white has to connect, then black captures white's stone.

This push will hurt white's other stone.

In this case, white should bump here.

Black needs to defend the cutting point.

After that, white can connect with this jump.

This shape looks a bit strange, but white gained many points!

In summary, white can still live on the side after the corner exchange.

But the compromise is black's solid influence on the outside.

Thank you!

Baduk TV English at GoGameGuru.com