Baduk TV English: Becoming 9 Kyu: Lesson 10

Becoming 9 Kyu is a Baduk TV series designed to help you break through to the single digit kyu ranks. The presenter is Kang Nayeon 5d. This is lesson 10.

Lesson 10

Video: Becoming 9 Kyu: Lesson 10

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Transcript of the video

Translated by Oh Chimin 7d

Edited by David Ormerod 5d

Becoming 9 Kyu - Episode 10.

Hello everyone, welcome back to 'Becoming 9 Kyu'. I'm Kang Nayeon 5d.

Have you heard of 'The 10 Golden Rules of Go'?

They teach you what sort of attitude you should have when playing Go.

My favorite rule is 'abandon small to save big'.

It teaches us not to chase small profits, and to observe the board on a larger scale.

In my opinion, this theory also applies well to life.

We sometimes fixate on trivial things and overlook important issues as a result.

There's much to be learned from playing Go.

So I think playing Go is beneficial for all of us.

Let's start today's lesson!

Chapter 1 - Joseki

Today we're going to focus on the two space high pincer with the 3-4 point.

Last time, we learned about the one space low pincer.

This pincer is best for taking away your opponent's base.

However, it has little influence with respect to the center.

This pincer is almost the opposite of the other pincer.

When pincered, this one space jump is often the first move we think of.

But, in this case, this move isn't very good.

That's because black will play a knight's move here.

In the last lesson, I told you that pushing here was bad.

Because black will develop territory along the fourth line.

Because of that, white should counter-pincer like this instead.

Black will push here. With the low pincer, white can attach like this.

But in this case, it's harder for white to play the next move.

The best response for white is this jump.

But this point is vital, so white's group is very thin now.

So, when black plays a two space pincer attack, a one space jump isn't usually good.

I hope you'll remember this.

Instead, white should play a two space jump.

This long knight's move is an overplay.

White can separate black by attaching here.

Therefore, black should jump here too.

Thanks to this exchange, white's become flexible, so she can tenuki now.

Or, if there's a white stone in the top left corner, white can also pincer here.

So she can attack this stone.

Afterwards, you need to come up with appropriate answers depending on the situation.

And a battle can be expected.

Here's a question. In this case, can white jump this far?

No, it's an overplay now.

That's because black can attach here.

If black bumps and cuts, white's stone will die.

White's in trouble.

But if a black stone is here, it's a different story.

What if black attempts to cut white like this?

Now white can atari here.

After that, this is a nice tesuji.

If black captures white like this, white's extension in the center will be sente later.

So, after black ataris, white can hane to suppress this black stone.

This result is satisfactory for white.

Therefore, when black plays a two space high pincer, white can answer with a two space jump.

After that, black can't separate white.

That's why black should answer here.

It looks like white's position is somewhat vulnerable.

However, white can always settle down by playing this attachment and the tiger's mouth.

Black should respond here, then white descends.

Since white can get a base anytime, this position is quite flexible.

So far we've been looking at the two space jump.

Let's look at white's other options.

In this situation, this kosumi is also possible.

It looks slow, but it allows white to accumulate power.

This knight's move is a good response.

If white plays at the same point, this black stone will be under pressure.

After that, white slides into the corner to settle her group.

After black extends, white can aim to attack this stone or tenuki.

Up to here, it's another joseki.

You may worry about this attachment.

But after bumping here, you can play a tiger's mouth and make eye shape.

Since white's position is flexible, this group is practically alive.

Therefore, you don't need to worry about black's attack.

White can also attach and play a tiger's mouth.

In doing so, white can manage her group in another way.

If you're black, you might not want to give white a base like that.

In that case, this diagonal attachment is possible.

In response, white hanes.

After black answers here, white ataris.

By extending, white can make good shape.

Black should jump out, then white pincers here to pressure this black stone.

After black jumps. White exchanges this knight's move.

To prevent white from attaching here, black will answer like this.

White should chase black. After that, a battle can be expected.

There are many variations in this joseki.

Let's look at another option for white.

This attachment is the easiest way to make a base.

If black hanes, white plays a tiger's mouth.

After black answers here, white extends.

Then black will play a knight's move.

Last time, I said this move was essential when playing the one space low pincer.

But now this stone is far away from white's group, so this move is unnecessary.

If black plays here, white can play a tiger's mouth and get a base.

If plays here, then white can block here instead.

White can still live in the corner.

So this is the end of the joseki.

However, black has another option.

When white plays the tiger's mouth, you should be prepared for this atari.

After this, white should counter-atari, and atari again with fighting spirit.

After forcing black to connect, white defends with a double tiger's mouth move.

At this point, black has two options.

This hane and connection under is simple.

If you think you're an aggressive player, I'd recommend another move.

By peeping twice, you can damage white's shape.

After that, you can attack white.

This atari and this tiger's mouth are a miai, so black's already alive.

We've just investigated some basic josekis arising from the two space high pincer.

Chapter 2 - Fuseki

Today, we'll look at how and where to best extend along the side.

Here's an example.

It's black's turn to play.

Black played a two space extension.

Then white made a wide extension here.

Black extended again like this.

White made another wide extension.

Black played here and white approached.

Black extended again, then white jumped here.

If this happens, which side has the better position?

To state the conclusion first, it's better for white, of course.

Some strong players would even say that black's situation is hopeless.

What was the main reason for black's failure?

Black's extensions weren't efficient enough.

When enlarging your moyo, your extensions have to be wide.

Black should have developed his area into a large moyo, but these extensions were too tight.

I said earlier that, when it comes to managing your group, a two space extension is best.

But this situation has nothing to do with settling black's group.

Therefore, this kind of wide extension is better.

However, this theory isn't always applicable. Let's see another example.

When your opponent's position is thick and powerful, your extension should be solid.

Here's an example.

White has a very solid position here.

In this case, a wide extension isn't a good idea.

What if black extends all the way to here?

Since white has an iron wall in the top right, she'll invade here immediately.

Black can run away, but white will chase and attack black's group.

As a result, white will take the initiative.

So black's extension was too greedy.

There's a Go proverb "don't play close to thickness".

When your opponent has an iron wall like this, you shouldn't be greedy.

You need to extend carefully.

In this case, this knight's move or the long knight's move is appropriate.

Because of white's powerful thickness, you should keep your distance.

Today we've learned two tips for choosing an extension.

Firstly, extend widely when enlarging your moyo.

Secondly, when your opponent's position is strong, your extension should be solid and tight.

Don't forget this!

Chapter 3 - Tesuji

Now, we're going to look at a kind of net.

This is one of the most basic tesujis with which you can capture opponent's stones.

When we learn Go, we first need to master the ladder and the net.

If you can capture with either a net or a ladder, a net is generally better.

If you capture stones in a ladder, your opponent will be able to play a ladder breaker.

But when you play a net, there's no such possibility.

So you need to practice dealing with situations where you can use a net.

Let's look at this problem.

Earlier on, black haned and connected. These were endgame moves.

However, white tenukied, thinking that there was no aji in this area.

But that seems to be too much, so black should punish white.

First of all, black should cut here.

If white escapes, this move is too early.

White will atari and capture black's stone.

It's a failure.

Instead, exchanging another atari here is good.

After white comes out, black can capture white in a net.

Now white's in big trouble.

No matter where white plays, she can't escape

So that's how black captures white's stones.

What if black ataris here once again?

Does this net work?

No, white can easily connect with any move.

We often face such situations unexpectedly.

If you're familiar with this kind of net, it can be devastating.

Remember this net!

Let's look at another example.

Here's a problem. White cut here to separate black.

If black fails to capture this white stone, his two stones at the top will be in trouble.

Because of these stones, white's position looks strong.

However, you shouldn't be deceived by the shape.

How can black capture this white stone?

This atari is a good start.

If white connects here, black can't capture white's stone.

Because of that, black has to atari here.

When white extends, what can black do now?

By attaching here, black makes a very stylish net.

If white tries to escape, black can atari and capture these white stones.

It may seem obvious and easy, because I'm showing this problem to you now.

But this sort of combination is often overlooked in actual games.

It's easy to capture your opponent's stones in a net.

However, you have to read several moves ahead, which can sometimes be complicated.

Therefore, you should also practice combinations like this.

Many situations require such a combination.

Because of that, you should practice until you remember the patterns in which you can make a net.

So, we've finished our study of the net for today.

Chapter 4 - Life and Death

Now let's solve some life and death problems!

Look at this problem. Black wants to capture white.

The difficulty is slightly higher than before.

If you've solved many life and death problems, this move comes to mind instantly.

Usually this kind of move is very good.

But in this case it's a mistake, because of the special characteristics of the corner.

In response, white will block here.

Black has to try to connect like this.

If white captures these two stones, black can cut and capture white.

After white captures them, black can kill white's group with a throw in.

However, instead of that, this move is wonderful.

Black has to atari here.

But what if white connects here? Black's short of liberties.

Because of the nature of the corner, black can't rescue his three stones like this.

So black has to connect here first.

Even though black recaptures, he can't capture white's group.

White now has two eyes.

It's a failure.

The placement is often the answer, but not in this case.

How should black play then?

In this case, this attachment is an excellent tesuji.

If white blocks here, black connects.

Because of white's shortage of liberties, she can't atari here.

Therefore, white has to play here instead.

If black comes out here, white's in trouble.

If white connects, black can capture everything by playing here.

So white needs to make an eye.

But then black can play at this vital point!

After white captures these two stones, black can throw in.

In doing so, black successfully captures white.

That brings us to the end of today's lesson.

There's a saying "it's never easy to build territory in the center".

We often fail to make territory in the center when we try to do so artificially.

However, if you learn to attack your opponent's groups, you can sometimes make a huge territory naturally.

Once you learn to manage the center well, you'll become a strong player.

Thank you!

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