Baduk TV English: Becoming 9 Kyu: Lesson 13

Becoming 9 Kyu is a Baduk TV series designed to help you break through to the single digit kyu ranks. The presenter is Kang Nayeon 5d. This is lesson 13.

Lesson 13

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Translated by Oh Chimin 7d for GoGameGuru.com

Edited by David Ormerod 5d

Becoming 9 Kyu - Episode 13.

Hello everyone, welcome back to 'Becoming 9 Kyu'. I'm Kang Nayeon 5d.

There are several ways to improve your Go strength.

To do this, you should first love and be interested in Go.

Once you find the game fascinating, you'll be absorbed by Go.

Obviously, getting addicted isn't good.

But as long as you like this game, you'll become a strong player.

Let's start today's lesson!

Chapter 1 - Joseki

Today, we're going to look at 3-3 josekis.

Playing at 3-3 is a more territory-oriented choice than any other move.

However, because of its low position, it doesn't provide much influence towards the center.

To exploit that weakness, white plays a shoulder hit here.

This move intends to build influence in the center.

In response, black can push in one of two directions.

Depending on other nearby stones, you need to choose the appropriate plan.

After that, white extends. Now there are two possible josekis.

The first option is to push here.

This hane isn't a good move, because attaching here is a good tesuji for black.

So the hane doesn't work.

In this case, white should jump here.

Then black extends, to prevent white from playing a tiger's mouth.

How should white play now? She needs to defend the weak point here somehow.

White can't connect like this with an empty triangle.

And this bamboo joint is too solid too.

So how about this one space jump?

Black can always push and peep like this.

These forcing moves are annoying for white.

Therefore, this knight's move is proper in this case.

What if black pushes and cuts?

White can simply capture this stone in a ladder.

Because of that, you don't need to worry about the cutting point now.

White makes good shape with the knight's move.

Black jumps here, and this is a joseki.

White managed her group lightly.

Even though black took the corner, white can tenuki and take a big point.

Black also has another option.

This knight's move is also possible. It's a nice move.

If white tenukis, black will play this knight's move to establish a good position.

Therefore, white has to answer somehow.

In this case, this two space jump is a proper move.

The one space jump isn't good, because black can fly out like this.

To prevent this, white jumps to here.

If black tenukis, blocking here is a very powerful move.

So black normally plays a knight's move here again.

Up to here, this is the most basic 3-3 point joseki.

Black got the corner. In contrast, white gained influence on the outside.

At this stage, you need to be aware of the knight's move.

If black plays a knight's move on this side, blocking here is a very good move.

In response to this knight's move, white can block here too.

But in this case, this knight's move is extremely good for black.

White may choose this variation in some cases, but it isn't very common.

So you need to slide in the opposite direction to your push.

If you push here, you need to play a knight's move like this.

After white jumps here, you can play another knight's move.

Up to here, it's a basic 3-3 point joseki.

So we've covered the most basic 3-3 point josekis.

Next time, we'll investigate the 3-3 point two space high approach.

Chapter 2 - Fuseki

Starting today, we're going to look at variations from actual games.

This will help you to develop your sense of play in the fuseki.

Compare the following variations with your own thoughts.

Today's theme is 'passive fuseki'.

This 7 stone handicap game was played between a 1 dan and a 7 kyu player.

White approached two corners and now she needs to defend around here.

But in the game, white approached here.

In response, black simply responds with a knight's move.

Locally speaking, it's a good move. But it's time to utilize the stone on the right side.

In this case, this diagonal attachment is a strong move.

If white jumps, black can apply pressure to the white group by attaching again.

By making good use of this stone, black can attack white very severely.

If there was a white stone here, this attachment would be a bad move.

But in this case, it's an excellent move which takes white's base away.

If black doesn't make that exchange, white can slide into the corner.

In doing so, white can easily get a base.

Instead, it's better to play more aggressively with the diagonal attachment here.

But in the game, white invaded here.

Many of you will have experienced this move.

A number of players attach here and connect under.

But that gives white a ponnuki.

Many players play like this.

This isn't a good outcome for black, because white's ponnuki is powerful.

There's a Go proverb, 'a ponnuki is worth thirty points'.

That doesn't mean that a ponnuki is worth precisely 30 points. But, undoubtedly, it's huge.

Before the invasion, all of white's stones were weak.

Considering this, the result is unsatisfactory for black.

In this case, this kosumi is a good move.

White has to come out here, then striking at the head of white's two stones is wonderful.

White's in trouble now.

This hane is an overplay. After black cuts, white has no proper response.

This attachment isn't good either. Black can separate white immediately.

Inevitably, white has to come out with an empty triangle like this.

Then attaching here is an excellent leaning strategy.

If white hanes, black just extends.

After that, black can aim at this cutting point and shutting white in. It's miai.

White's in huge trouble.

If you play like this, your opponents will be in trouble.

After this hane, remember to attach here.

In the actual game, black passively attached and connected like this.

You should remove this move from your mind.

Black shouldn't give white a ponnuki like this.

Since white was successful on the right, she invaded here again.

In response, black attached and extended.

What do you think? White connected here, so the result wasn't good for black.

Instead, black should have attacked white with a kosumi.

If you think you can't handle it, this one space jump is also fine.

This kind of attachment strengthens white. It's a bad move when attacking.

After those exchanges, black attached again.

After white extended, black descended here.

To secure the corner, this jump is better.

Once black attaches here, he should be able to attack white like this.

But in this game, white can play here now.

So the diagonal attachment becomes a bad exchange.

In the actual game, white slid into the corner instead.

In response to this push, black extended here.

Of course, he should've haned like this.

Black had nothing to worry about here.

After that, white extended here, to get a base.

Then black came out here, and it was a very good move.

Now black could aim to attack both these white groups.

After white played a knight's move, black exchanged this attachment.

I think this kosumi was intended to attack white.

However, it was a little bit slack.

Instead, pushing here is more forceful.

Then black can aim to attack this white group and capturing this stone in miai.

Because of the slow move, white was able to tenuki and approach here.

Even in handicap games, there's no need to play passively.

You should play strong moves and harass your opponents!

Chapter 3 - Tesuji

Today we're going to look at some connecting tesujis.

You'll sometimes see this kind of variation in actual games.

White attached here to separate black.

How can black connect his groups?

This hane isn't a good idea. White will cut here immediately.

Black can capture this stone, but white will capture the corner.

It's a big territorial loss for black. It's a failure.

How about connecting here to save the three stones?

When white ataris here, black can connect if he cuts here.

But later on, cutting here is a strong aim for white.

So black isn't completely connected. This isn't good either.

Therefore, this hane isn't the best response in this case.

Instead, this diagonal attachment is a good tesuji.

With this move, black can connect his stones.

If white comes out here, black can connect like this.

If white descends to the first line, black can capture these two stones.

In response to this wedge, black shouldn't capture this white stone.

Instead, connecting here is fine.

After white connects, black can connect under.

This wedge is a bit tricky.

In this case, you can simply connect with this double atari.

This diagonal attachment is a practical tesuji.

So I hope you'll remember this move.

You can also play this kind of attachment on the third line. Let's look at another example.

This variation also appears frequently.

White haned here to separate black.

If black pushes like this, white will extend.

Black can survive, but now white's position is very good.

In addition, this stone is practically dead. It's no good.

So black needs to connect somehow.

How about this jump then?

In response, white will push twice.

If black tries to connect like this, white will cut here.

Now black's in trouble.

Therefore, the one space jump doesn't work.

I imagine many of you have found the answer by now.

As we saw before, this diagonal attachment is a good tesuji.

If white plays here, black can easily connect under.

If white tries to cut like this, black can cut and capture white's two stones.

This atari is sente, but black can safely connect by capturing these stones.

We've learned some practical tesujis today.

I hope you've found it useful.

Chapter 4 - Life and Death

Today, we'll look at practical life and death problems.

White approaches the corner, then sometimes invades at 3-3 immediately.

There's a good life and death problem arising from one possible variation.

In response, black needs to separate white.

Up to here, it's a one way street, and white plays a knight's move.

Then black has to pressure white as much as he can, like this.

White extends, and black connects here.

Before living in the corner, white should create some weaknesses, like this.

Up to here, it's joseki.

But what if white tenukis now?

Many of you must be curious about the life and death in the corner.

In this case, black can capture white unconditionally.

How should black attack the corner?

Some of you would think about this attachment.

However, after connecting, white will atari.

Then this tiger's mouth is a great move, so white's alive.

If black keeps attacking, white can atari and make one eye, so the corner is safe now.

It's a failure for black.

This attachment doesn't work.

This placement looks plausible.

If white makes a mistake, the corner will be captured.

In this case, connecting here is a good response.

After black hanes, this throw in is a good tesuji.

Black has to capture this stone, then white ataris.

If black connects, white will live in the corner, so he has to extend here.

Now it's a ko.

If black connects, white starts the ko with an atari here.

Since black can capture white unconditionally, this is a failure too.

When you attack the corner, you should first think about reducing your opponent's eye space.

Therefore, this hane is the answer now.

White has no choice but to rescue her three stones.

Then black reduces white's eye space again, with another hane.

Now white's corner dies.

If white jumps, this placement is vital.

If white plays here, black can capture the corner with this placement as well.

Remember the proverb "there is death in the hane!"

This brings us to the end of today's lesson.

In the game of Go, there's a proverb "big dragons never die."

It means that you shouldn't persist too much in attacking dragons.

Even if you like attacking, you should keep an eye on your own position when attacking.

Thank you!

Baduk TV English at GoGameGuru.com