Baduk TV English: Becoming 9 Kyu: Lesson 14

Becoming 9 Kyu is a Baduk TV series designed to help you break through to the single digit kyu ranks. The presenter is Kang Nayeon 5d. This is lesson 14.

Lesson 14

Video: Becoming 9 Kyu: Lesson 14

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Transcript of the video



Translated by Oh Chimin 7d

Edited by David Ormerod 5d

Becoming 9 Kyu - Episode 14.

Hello everyone, welcome back to 'Becoming 9 Kyu'. I'm Kang Nayeon 5d.

There are many specialized skills in Go.

Among them, I think sacrifice is the best skill.

The general strategy is to sacrifice your stones in exchange for a greater profit.

The Chinese Go player Nie Weiping 9p said that he became stronger by mastering this strategy.

I hope you'll also learn to enjoy the art of sacrifice!

Let's start today's lesson!

Chapter 1 - Joseki

Today, we're going to investigate the two space high approach to the 3-3 point.

This is the second most played approach, after the shoulder hit.

I'd characterize it as flexible.

Normally, black plays this long knight's move in response.

Long ago, my teacher taught me to play the same shape as my opponent's approach.

For example, if white plays a knight's move approach, this knight's move is good too.

In this way, black can find an appropriate response to white's approach.

Therefore, in response to the distant high approach, this long knight's move is a good response.

This joseki is very simple.

White can extend along the right side flexibly.

Later on, this approach is a very good move for white.

If black plays another move to make this area is solid, this attachment is a good move.

White can get profit, and black secures the corner in exchange.

It isn't a good idea for white to play this immediately, because it strengthens black.

So you need to time these exchanges carefully.

In response to the distant approach, the long knight's move is the most common answer.

Depending on the situation, other responses are also possible.

You should choose your answer depending on the surrounding situation.

Playing on the third line is more territory oriented.

These two knight's moves focus more on influence than territory.

The one space jump and knight's move aim to create thickness.

And the two space jump and long knight's move develop more rapidly.

After that, white extends along the right side.

Up to here, we've covered the basic josekis related to the 3-3 point.

Next time, we're going to learn about 5-4 josekis!

Chapter 2 - Fuseki

Today we're going to focus on some practical fuseki skills.

We'll learn how important reading is in the fuseki.

This handicap game was played between 4 kyu and 8 kyu players.

White approached, and black attached here.

When white haned, black extended. We learned this in the previous lesson.

Up to here, it's a basic joseki.

I suppose everyone knows the joseki now.

After that, white approached here.

In response, black jumped. Then white approached very closely.

I'd say it's an overplay. This kind of move is only possible in handicap games.

But at this stage. Black pushed here.

It was a bad move.

In a previous lesson, I told you not to exchange these moves.

Instead, black should approach here later, without making the exchange.

Black has a good move to harass white. It's this placement.

If white connects here, black bumps.

White should extend, then black hanes.

If black jumps out, white's in trouble.

To escape, white should push and cut like this.

But, thanks to the previous exchanges, black can cut and capture white's stones.

With this atari, black captures white's three stones.

This is troublesome for white.

Therefore, white should defend when black approaches.

Blocking here is another possible response.

However, black can bump and connect up like this.

White should connect here, then black takes many points by capturing this white stone.

This is a very strong aim for black.

Therefore, exchanging this push is a thank you move.

So you mustn't exchange it.

Since black strengthened himself with that exchange, he should have invaded here.

After doing so, the exchange on the right would be less awkward.

In the actual game, black defended here. It was too passive.

After that, white approached twice.

Black pincered here, and white invaded at 3-3.

There was an interesting variation here.

Normally, black extends here.

But in this game, black attached like this. I've never seen this before.

White struck at the head of black's two stones. It was so painful for black.

Even if you don't know the joseki, you should play here because it's the vital point.

After that, black should have haned here, but black played a tiger's mouth.

As a result, white successfully connected her stone.

By capturing this black stone, white gained many points.

Black should have cut here, so he could aim at this cutting point.

After that, white can't rescue her stone.

However, black ataried on this side, then connected here.

And white extended here next.

Blocking here now was a good move.

Next, if black cuts and extends here, he can capture white's four stones.

Black saw this, but white overlooked black's aim.

In the game, white slid into the corner and pushed here.

This one space jump was very calm and nice.

After that, white jumped here.

Finally, black cut and extended here, so white was in trouble.

Even though black was weaker, he created trouble for his opponent with good reading.

White haned here, but this push was nice too.

After black blocked, white couldn't rescue her group.

Even though white attached, black descended and captured white's six stones.

White had no choice but to tenuki and play here.

After that, black kosumied and attacked this white group very severely.

The stronger player was in big trouble now.

Even in the fuseki, reading is important.

As you can see from this game, reading can help you to get ahead early on.

Chapter 3 - Tesuji

Today, we're going to look at shortage of liberties.

Here's a capturing race between black and white's two stones.

It seems like black is likely to lose the capturing race, because he's only got two liberties.

But if he uses this dead stone effectively, he can win the capturing race.

How about extending here?

It isn't a good move, because white can capture black's stones after blocking here.

Black can't make use of shortage of liberties.

If white answers like this, black can capture white's two stones.

But since this move is possible, black loses the capturing race.

This kosumi is conceivable.

But if white captures this stone, black has no proper move now.

If black hanes, white ataris.

Then black's group dies. It's another failure.

What's the tesuji then?

In this case, this hane is a good tesuji.

Now white's two stones are captured.

If white kosumis, black simply ataris and captures white.

So this atari is white's only option.

When black connects here, white can't atari here because of this black stone.

It's self-atari, so white should capture this stone first.

After that, black has time to capture white's two stones.

Let's look at another example.

Here's another capturing race.

Black's group has two liberties, while white has three. It looks like black's group is captured.

But if black exploits shortage of liberties skillfully, he can win the capturing race.

Can you guess what the move is?

If you came up with this kosumi, you have a good sense of tesuji.

Kosumis on the first line are often vital points.

White can't separate black like this. Even if black tenukis, white's group is already dead.

Because of white's shortage of liberties, she has to descend here first.

But with this atari, black can capture white's group.

Therefore, this move isn't good.

So this atari is the only alternative for white.

However, after black connects, white can't play here. This is all because of black's kosumi.

It's self-atari.

With the kosumi, black successfully captures white.

We've just learned some useful techniques for exploiting shortage of liberties.

When you play these tesujis, you need to be careful not to use up your own liberties.

Try not to fill liberties blindly. It's a bad habit.

You need to pay careful attention to your moves during a capturing race.

Chapter 4 - Life and Death

Now we're going to learn some new life and death skills.

Here's a problem.

Last time, we learned that "there is death in the hane".

Well, how about following that proverb now?

If white makes an eye like this, the group will live.

Because these two points are miai.

Instead, black should start with a placement.

When there's a vital point which quickly forms eyes, you often have to play there first, like this.

Now white can't survive.

If white tries to widen her eye space, black can play and here capture the group.

So, when there's good eye potential, you should first remove it rather than playing a hane.

Let's move on to the next problem.

Once again, if black hanes, white can easily live with a tiger's mouth.

Black removes white's eye shape, but white can still make two eyes.

In this case, black should try a placement first.

Where's the vital point?

"The 1-2 point is the vital point in the corner". This is the answer.

Inevitably, white should connect here.

If black hanes next, white can survive by throwing in.

So, instead, black should extend to 1-1.

It looks like a seki, but white's group dies.

As we learned earlier, the bent four in the corner is regarded as dead.

Therefore, black doesn't need to play to capture white anymore.

When counting, you can capture white's stones.

We've just learned some useful placements for life and death problems.

That brings us to the end of today's lesson.

There's a Go proverb which says, "feint to the east and attack the west".

It means that when you want to attack a group, you should pretend to aim at another one first.

When it's hard to attack a group directly, it's a good idea to strengthen your position with this strategy first.

Thank you!

Baduk TV English at GoGameGuru.com