Baduk TV English: Becoming 9 Kyu: Lesson 5

Becoming 9 Kyu is a Baduk TV series designed to help you break through to the single digit kyu ranks. The presenter is Kang Nayeon 5d. This is lesson 5.

Lesson 5

Video: Becoming 9 Kyu: Lesson 5

Watch Becoming 9 Kyu: Lesson 5 on Baduk TV

You need a subscription to Baduk TV to watch this video.

Login now, or click here to learn more.

Transcript of the video

Translated by Oh Chimin 7d

Edited by David Ormerod 5d

Becoming 9 Kyu - Episode

Hello everyone, welcome back to 'Becoming 9 Kyu'. I'm Kang Nayeon 5d.

One of the Go players I admire is Fujisawa Shuko 9p from Japan.

It's well known that he was one of Cho Hunhyun 9p's teachers.

Fujisawa said that technique isn't everything about Go.

And he emphasized the importance of a player's own philosophy.

In terms of technique, Go has been developing.

But, in contrast, there seems to be a loss at the more abstract level recently.

I hope you'll learn to play with your own character and will eventually develop your own unique style!

Let's begin today's lesson.

Chapter 1 - Joseki

This is our last lesson on 4-4 josekis.

Today, we're going to look at pincers.

In response to white's knight's approach, the pincer is the move severe answer.

There are several types of pincers.

The one space low pincer is the most powerful one.

It pressures white's single stone severely.

White shouldn't try to run away.

Instead, she should usually invade at 3-3 and take the corner.

The 3-3 point is one of the weaknesses of the 4-4 point.

By sacrificing this stone, white can gain territory in the corner.

Black has to separate white like this, then white pushes here.

Some players worry about black's hane here.

But this move doesn't work, because descending here is a good response.

If black wants to keep attacking, he has to block here.

But if white cuts, one black's two groups will be captured.

Therefore, the hane is an overplay.

In this case, this extension is the proper move.

After that, white hanes and connects.

White's plan was to sacrifice this stone, so these exchanges are ok.

At this point, connecting here is still sente.

And pushing here is too slow. Instead, white should jump here.

Because there are no weaknesses in white's position now.

This is the end of the one space low pincer joseki.

Black shouldn't just push here to develop influence.

Because, white gets more points when she extends here.

How should black play to enlarge his moyo then?

In this case, this knight's move is very nice.

If white answers here, the exchange is better for black.

Therefore, white often tenukis here.

But then this attachment is a good forcing move.

White has to answer like this, and the exchange is profitable for black.

Remember this move!

I suppose many of you know this joseki, because it's very popular.

Let's look at some other pincer josekis.

This is the two space high pincer.

White can still invade at 3-3, and then the variation will be quite similar to the joseki we just saw.

However, jumping here is another option for white.

If black responds like this, white slides into the corner.

Black has to protect the corner.

After that, white can settle down with another sliding move, and this is also a joseki.

Later on, black has some aji.

After peeping, black can attach here.

By sacrificing this stone, black can develop the right side.

So, in general, most people think this joseki is slightly better for black.

However, white can reduce black's influence and settle down.

So, when you don't want to allow a big moyo, I recommend this joseki.

Let me show you another pincer joseki.

Here's the three space high pincer.

How about jumping here now?

Black will answer in exactly the same way as before.

But it's hard for white to find her next move.

Can white slide all the way to here?

In response, black will peep and kosumi like this.

It's very hard for white to connect up now.

Because of that, white has to extend like this instead.

But, as you can see, white's position is over-concentrated.

So, when your opponent pincers like this, you shouldn't jump out.

Instead, playing at 3-3 is a proper move.

Then it's similar to the one space low pincer joseki.

This is the basic variation when white invades at 3-3.

Up to here, the shape is almost the same.

In that joseki, black can tenuki, because this black stone is quite close to black's other group.

But now this stone is quite far away now.

Therefore, black should defend here.

What if black plays a knight's move now?

Then white will move her stone out, aiming to jump here

This is a vital point, so black's position is thin.

Because of that, it's better for black to defend with the tiger's mouth.

I hope you'll remember how important this move is!

We've just completed our investigation of basic 4-4 josekis.

Next time, we'll look at 3-4 josekis.

Chapter 2 - Fuseki

Today, we'll learn about the importance of the corner and the 3-3 invasion.

Let's look at this example.

This game was played by two 10 kyu players.

It was still early in the game.

The bottom left corner was empty.

Instead of taking the corner, black played here.

To be honest, I'm wondering how this sequence arose.

Neither player was interested in the bottom left corner.

At this point, white played here.

Black blocked and white defended with a kosumi.

Then black invaded on the right side.

What do you think of this sequence? Neither player took the empty corner.

I suspect that they don't understand the importance of the corner.

Sometimes, we even see pros fight without taking the empty corners.

But that only happens in urgent situations.

I don't think this situation was that urgent.

It's important to understand how big the corner is.

The value of a corner is huge.

Playing first in the corner can be worth 20 to 30 points.

Unless you're fighting, you shouldn't leave the corner open like this.

Next, let's investigate the 3-3 invasion.

The timing of the 3-3 invasion is difficult for many players.

A premature invasion will give powerful influence to your opponent.

But if you leave the corner for too long, it'll turn into territory.

So I'd like to give you some tips about 3-3 invasions.

Let's look at this example.

The fuseki is ongoing.

Black has a good moyo on the left side.

In the top right, white also has a large framework.

It's black's turn. Where should he play now?

He'd like to invade the top right somehow.

How about approaching here?

In response, white will kick like this.

After this exchange, she'll jump and attack black's group.

Because white already has a pincer at the top, black's group will be harassed.

It isn't good to have a weak group at such an early stage in the game.

How should black play then?

This invasion at 3-3 is a well timed move.

Since white has a better moyo at the top, blocking here is the right direction of play.

After that, black pushes here, to make more points in the corner.

It's important to learn basic 3-3 josekis properly.

After white extends, black needs to push once more.

That's because, otherwise, white can block here in sente.

After that exchange, pushing here isn't sente anymore.

So black tenukis and hanes here.

White can't tenuki now.

This attachment offers powerful aji for later.

Black can also peep or cut like this.

So, to prevent that from happening, white should play the tiger's mouth.

In exchange for the corner territory, black gives white influence on the outside.

But this area was already white's.

With this invasion, black gained about ten points in sente.

After that, black can reduce white's potential with this long knight's move.

And after white responds here, black can keep reducing white's moyo, like this.

In the process, black can also enlarge his moyo on the left.

This is a common variation of the 3-3 invasion.

When white has a double wing formation, the 3-3 invasion is a good idea.

After that, this reduction is a good idea. Remember this strategy!

We've learned about the importance of corner and the 3-3 invasion.

I hope you'll use these ideas in your games!

Chapter 3 - Tesuji

Today, we're going to look at tesuji for connecting.

The fastest way to settle a weak group is to connect.

If you can do so, you don't have to struggle to make two eyes.

To do this well, you need to practice connecting groups.

Today, I'm going to show you some tesuji for connecting along the first and second line.

These are the most common ways of connecting groups in Go.

First, let's study the second line connection.

Now these two black stones have been separated from black's other group.

In order to connect, black needs a tesuji.

It seems that this white stone is an obstacle, but there's a good tesuji for black now.

Cutting here is the worst possible move.

With this counter-atari, white can easily separate black.

And this atari can be conceived of by many players.

If white connects here, black pushes and connects under.

And if white tries to cut like this, black can capture this stone.

However, white won't answer that simply.

Blocking here is a strong move.

In response, black has to capture this stone.

After that, white ataris.

After black cuts, white can atari and capture these two stones.

In addition, if white has enough ko threats, descending here also works.

That means that white can capture even more stones.

So it's a failure for black.

This atari isn't a good move.

But black has a wonderful tesuji.

This knight's move is the answer.

As soon as black plays here, his groups are all connected.

Let's try to separate black. If white plays here, black cuts and captures these two stones.

If white connects, black can easily connect.

This attachment is the strongest response.

However, black can cut here.

After connecting, black can capture this white stone.

Remember this knight's move on the second line!

Next, we'll look at connecting along the first line.

Here's a problem. Black needs to rescue his two stones.

How should black play now?

There's a Go proverb that says "in a symmetrical position, play in the center".

So how about this knight's move?

In fact, it's wrong.

After that, white will attach on one side or the other and cut black.

If black ataris, white can counter-atari here.

So black can't connect.

Go proverbs can't be applied to every situation.

In this case, this knight's move isn't the answer.

How can black connect then?

Black has to kosumi like this. Either move is fine.

Let's try to cut black.

If white attaches here, black can capture this stone.

Even if white ataris, black can still connect.

For white, there's no way to cut black off.

This jump doesn't work either. Black can still capture this stone.

The other kosumi is also nice.

If white plays here, black can still connect.

White can't cut black.

Let's look at the shape again.

In this case, either kosumi on the first line is the answer.

Remember this!

Today, we've learned about connecting along the first and second line.

These are practical moves! So I hope you'll watch out for them in your games!

Chapter 4 - Life and Death

Now let's learn how to capture a group using shortage of liberties.

Look at this problem. Black has to capture white's group.

How should black play now?

How about pushing here?

Then white will block here.

If black cuts, white will atari here.

White's already alive, and capturing this stone is of no use.

Because white can recapture black's three stones in a snapback. It's no good.

Pushing was a bit careless.

Let's try this one.

White can easily make two eyes by playing at 2-2.

Now black can't save this stone.

So this move isn't the answer either.

There's a good tesuji which captures white's group using shortage of liberties.

This kosumi, at 1-2, is the move.

White has no choice but to cut black like this.

How should black play now?

After that, black wedges here.

Now white can't atari here because it would be self atari.

If white plays there, black will capture white's six stones.

So, as soon as black plays here, white's group dies.

If you consider shortage of liberties when attacking your opponents' groups, you'll often get a good result.

I hope you'll use this technique in your games too.

That brings us to the end of today's lesson.

Some people believe that Go is the way to truth.

When you can combine good technique with the right ways of thinking, you'll be a true Go player.

Through these lessons, I hope you can learn how to control your mind and play good games!

Thank you!

Baduk TV English at