Baduk TV English: Becoming 9 Kyu: Lesson 6

Becoming 9 Kyu is a Baduk TV series designed to help you break through to the single digit kyu ranks. The presenter is Kang Nayeon 5d. This is lesson 6.

Lesson 6

Video: Becoming 9 Kyu: Lesson 6

Watch Becoming 9 Kyu: Lesson 6 on Baduk TV

You need a subscription to Baduk TV to watch this video.

Login now, or click here to learn more.

Transcript of the video

Translated by Oh Chimin 7d

Edited by David Ormerod 5d

Becoming 9 Kyu - Episode

Hello everyone, welcome back to 'Becoming 9 Kyu'. I'm Kang Nayeon 5d.

Baduk TV has a slogan about 'the power of thought'.

Everything is changing so fast in recent times.

So we don't have enough time to think. As a result, our mental powers are decreasing.

Considering this, you and I are lucky, because we're Go players.

Go is a very good friend, with which you can develop the power of your mind.

Let's study together, and improve it further!

Chapter 1 - Joseki

Starting today, we're going to look at 3-4 josekis.

Let's start with a basic position.

There are many ways of approaching the 3-4 point.

Let's look at the high approach first.

For black, this attachment is the most common answer.

White has two options now.

She can choose between this hane and the bump.

If white chooses to bump, a very complicated joseki called the avalanche joseki can be expected.

We'll deal with that joseki in a more advanced lesson.

Let's look at some simple variations first.

After white's hane, black needs to connect his stones.

White has two options here again.

She can connect here, or play a tiger's mouth like this.

Let's look at this connection first.

In response, black normally jumps here.

After that, white can play a three space extension, or even go one point further in some cases.

You can choose the most appropriate move, based on the overall situation.

This extension is common.

Up to here, the joseki is complete.

Instead of this jump, black can choose this kosumi.

After that, he can extend along the side more effectively.

In other words, this kosumi has more potential.

That's why some people choose this move.

On the other hand, there's a weakness here.

So this move has pros and cons.

Some players pincer like this instead of defending the corner.

Black intends to take the top, as well as the corner, but this is a bit greedy.

This attachment is a nice move.

Because of the cutting point, black can't hane like this.

Inevitably, black has to hane here.

After that, white plays a forcing move here, then extends.

Black has to push once more to avoid being enclosed uncomfortably.

If white extends again, it's hard to say that black's attacking white's group.

Instead, white has good influence on the outside.

Therefore, this pincer is only played in special circumstances.

So the one space jump is a proper move.

White extends here, and this is the end of the joseki.

Next, we'll investigate the tiger's mouth.

Black still needs to jump here.

Then white can extend this far.

However, white has a weakness in her position.

Where's the weak point?

How about this invasion?

If white attaches, this extension is good.

Connecting here is inevitable, then black can connect under.

Before that, white made a mistake.

In response to this invasion, this kosumi is a good attack.

If black pushes, white strikes at the head of two stones.

Now black can't survive.

Therefore, this invasion is wrong.

In this case, here's the vital point.

It aims to connect under later.

So white should cut black with this kosumi.

After that, black can attach or play a knight's move like this.

Because of the aji, white has to be careful of her weakness.

We'll learn more about this invasion later.

To defend her moyo, white should jump here at some point.

We've learned some basic 3-4 josekis.

I hope you'll remember them!

Chapter 2 - Fuseki

Today, we're going to look at approach moves and enclosures, which are very important in Go.

In the first lesson, we looked at several points in the corner.

I said that the 4-4 and 3-4 points are played most frequently.

Let's look at the 4-4 point first.

This knight's move approach is normal.

When white has influence, this high approach is also possible.

Let me tell you about the intention of this approach.

In response to the low approach, black can cap like this, to reduce white's influence.

If you don't like this, you can choose another approach.

After this move, black can't cap like before.

So black has to answer, then white attaches here.

This is a basic joseki.

This extension is fine.

In some cases, there might already be a white stone here.

Then white can enlarge her moyo with this jump.

When you want to build influence, this high approach is a good choice.

The distant low approach is sometimes played.

Black can defend the corner with a kosumi here.

So this approach is only played in special circumstances, relatively rarely.

Let's look at some enclosures.

I think you all know that this knight's move enclosure is safest.

The one space enclosure focuses more on influence than on territory.

The long knight's move enclosure is also possible, and it's interesting.

Rather than an enclosure, it's more like an extension.

If black can secure the corner completely, it will become better than the small knight's move enclosure.

However, there are some weaknesses in the corner.

This is Yu Changhyeok 9p's favorite enclosure. He's known as "the world's best attacker".

He even answers here after his opponents approach.

Actually, the large knight's move induces white to invade at 3-3.

Yu's very good at fighting and attacking.

So after white's invasion, he separates white's group and attacks.

If your style of play is similar to Yu's, I recommend this enclosure.

Then you can starting fighting early on in the game.

We've looked at approaches and enclosures related to the 4-4 point.

Now let's have a look at the 3-4 point.

As we learned from the 4-4 point, this high approach is still possible.

And this knight's move approach is good too.

This high approach was popular in the past.

However, recently players are becoming territory-oriented again.

I think the low approach is played more often.

Occasionally, the two space high approach is played.

It focuses on speed.

If black responds here, white can tenuki.

After this knight's move, it's still possible to tenuki.

However, this push makes black very thick.

Because of that, this approach isn't played very often.

Finally, here's the long knight's move approach.

Players often choose this move when black already has a stone around here.

In this case, if white approaches like this, black will pincer and attack white.

The resulting battle is likely to be unfavorable for white.

That's why white approaches here, more flexibly.

If black secures the corner, white extends at the top.

White can easily settle her group.

If black pincers, this attachment is a nice move.

We'll study the variation later.

So remember this approach too!

Some players approach like this.

However, this is usually the wrong idea.

After that, black will enclose the corner like this.

White fails to prevent black from securing a large corner, so it isn't good.

The approach is occasionally played though. In the Chinese Opening, it's hard to approach from this direction.

White can't extend properly now.

In that case, this approach is possible.

When there are no black stones here, this move will only help black.

We've reviewed several approaches and enclosures.

I hope this will help you to choose good moves in your games!

Chapter 3 - Tesuji

Now let's learn how to take sente with a tesuji.

In the game of Go, taking sente is a very important matter.

Fighting over sente is one of the most interesting aspects of the game.

First of all, we need to learn how to do it.

Here's an example. This is a variation of the taisha joseki.

In this situation, black captures this white stone in the ladder.

After that, white jumps here.

Even though black's captured this stone, white can still play a ladder breaker and profit from it.

So black wants to remove the aji.

How can black do that in sente?

Actually, blocking here is tempting.

After white answers, black ponnukis. Do you think this is ok?

After forcing white, black takes gote. It's a failure.

Forcing moves aren't always good.

In this case, capturing this stone is better.

After that, black could capture white's two stones rather than blocking here.

Because of that, white should defend here.

Now there's no point in playing here, because this move is small at this stage.

It's only an endgame play.

You should take sente and play elsewhere after the ponnuki.

I'll show you another example.

If black doesn't answer, white will atari and capture black's four stones.

Therefore, black needs to rescue his stones and capture white's.

If black ataris here, he'll end in gote.

Let's investigate how black can take sente.

This hane is a good move.

If white tenukis, black will take gote.

But he can capture white's stone afterwards, and this is a potential benefit for black.

If white wants to prevent that, she should defend.

To rescue her single stone, this descent is necessary.

If black tenukis, this throw in is a nice tesuji.

White can capture black's group, rescuing her dead stones.

So this move looks very nice.

But the fight over sente isn't over yet.

Cutting here is a great counter!

White has to capture that stone. What if black tenukis now?

If white throws in, black captures.

Now the previous exchange is working well.

White can't play here, because of her shortage of liberties.

Thanks to the cut, black can defend his weakness in sente.

This isn't good for white.

How should white play then?

This tiger's mouth is good in this case. Can black tenuki now?

Later on, white can sacrifice her stone, then throw in.

Now it's a ko.

Admittedly, the ko is a bit risky for white.

But what if white wins the ko?

Then she can capture several stones. So it's also risky for black.

Today, we've investigated how to take sente.

Chapter 4 - Life and Death

Now let's solve some life and death problems!

Look at this one.

Black has to rescue his group. Where's the vital point?

If black tries to make an eye like this, white can easily capture the black group.

If you can find the first move, this problem will be easy.

You have to make an eye here first.

After this move, black's alive. Let's try to capture this group as white.

This atari is a bit scary. How should black respond?

Cutting here is a good move.

If white captures black's stone, it looks like a ko.

But in this case, black can atari here.

White's short of liberties, so she can't save her two stones.

Let's move on to the next problem.

Black has to rescue his group.

It looks like this group is in trouble now.

However, these three stones have a weakness.

First, black needs to wedge here. It's easy to come up with.

After white's atari, black shouldn't just connect here.

If white connects here, black can't save his group anymore.

However, this throw in is a good tesuji.

Because of the snapback, white can't capture this black stone.

After white captures here, black connects.

Because of the cutting point, white can't connect here.

Black still has two liberties.

Therefore, white has to play here, and black captures these three stones.

Even if white recaptures, black can create another eye.

Remember this wedge!

That brings us to the end of today's lesson!

When playing Go, don't respond to your opponent's moves blindly.

One distinction between strong and weak players is the ability to tenuki.

If possible, you should tenuki with bravery!

If you manage to do that, you'll find that Go becomes more interesting!

Thank you!

Baduk TV English at