Baduk TV English: Becoming 9 Kyu: Lesson 8

Becoming 9 Kyu is a Baduk TV series designed to help you break through to the single digit kyu ranks. The presenter is Kang Nayeon 5d. This is lesson 8.

Lesson 8

Video: Becoming 9 Kyu: Lesson 8

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Transcript of the video

Translated by Oh Chimin 7d

Edited by David Ormerod 5d

Becoming 9 Kyu - Episode 8.

Hello everyone, welcome back to 'Becoming 9 Kyu'. I'm Kang Nayeon 5d.

We often say "offense is the best defense".

In my opinion, that wisdom can be applied to every game.

In boxing, a short punch or jab is one example of this.

If you attack first, your opponent will have to focus on defense.

As a result, you won't have to defend as much.

However, since a game of Go takes a long time to finish, you can't attack all the time.

If there's a flaw in your position, your attack is very likely to fail.

Therefore, you need to play carefully when attacking.

Defense is just as important as offense in Go.

With practice, you'll learn to shift the focus of your power flexibly.

Let's start today's lesson!

Chapter 1 - Joseki

Today, we're going to look at the two space high pincer of the 3-4 point.

White made the high approach, like this.

Basically, this pincer intends to attack white.

This long knight's move is the most common continuation.

However, this joseki has many possible variations.

So we'll come back to it later.

Let's start with some easier josekis.

This one space jump is the simplest move for white.

This jump intends to get out of danger quickly.

Black should jump too.

White exchanges another jump.

And then white attaches and pincers black.

In the process, black gained territory on the right.

In exchange, white develops power, so she can attack black like this.

Depending on the overall position, white can also choose other moves.

After that, both sides choose moves that suit the circumstances.

Some people might wonder why white tenukied here.

It seems like connecting here is profitable for white.

However, white doesn't need to exchange those moves yet, because she has several options later.

You might worry that it would be bad if black ataris this white stone like this.

But if white blocks here, this stone isn't dead yet.

Later on, descending here is possible.

If black pushes through, white can cut.

After black ataris, white can also atari here.

So white also separates black.

Even though black captured white's two stones, the result is better for white.

In conclusion, there's still aji in white's stone.

Black will have to remove that aji by capturing here later.

After taking sente, white can take a big point or attack here.

Therefore, black shouldn't atari too early.

However, there's another reason why white tenukis.

During a battle, the value of these three stones might decrease.

In that case, this hane is a nice move.

If black responds here, white can connect and gain a lot of profit.

Therefore, black needs to respond more forcefully.

Cutting here isn't a good idea.

After this atari, white can capture this black stone.

It's a failure for black. This is the wrong way to resist.

Instead, black should atari and connect like this.

After that, white captures this stone, taking several points in the corner.

White can't play like this right now, because these three stones will be greatly weakened.

But once their potential has been used up, this variation is possible.

That's why white doesn't resolve the corner immediately.

There's one more reason.

Black can peep here later.

If white's already exchanged these moves, she just has to connect.

But without that exchange, bumping here is another option.

Black can't cut here because of his weak point.

After this atari, these two black stones will be in danger.

So black can't choose this variation.

Instead, he needs to defend like this.

With this bamboo joint, white can fix her shape more effectively.

That's why white doesn't exchange that move immediately.

It may be hard to understand.

However, if you learn the variations we've just seen, this joseki isn't that hard!

I hope you'll try this joseki in your games!

Chapter 2 - Fuseki

Today we'll focus on how to play on the side.

The players have occupied the four corners.

Previously, we learned that enclosing and approaching the 3-4 point corners is important.

Instead of enclosing the corner, black extends along the right side.

I suppose you've seen this kind of extension many times.

This formation is called 'The Chinese Opening'.

This is the High Chinese Opening, and this is the Low Chinese Opening.

There are white stones on the 3-4 and 3-3 points.

But instead of securing the corner, why does black extend like that?

It has a lot to do with recent trends in fuseki.

Modern players tend to focus more on the sides and the center than before.

This doesn't mean that the corner is unimportant.

However, more emphasis is placed on other parts of the board than before.

If white approaches here, black can use his stone on the side to help attack.

This is black's intention.

Because of that, white enclosed her top left corner.

After that, black extends at the top, which is very big.

Since the two corners at the top are facing one other, this kind of extension is huge.

When extending along the side, you don't want to play too close to your corner.

In response, white also extended here.

Instead of approaching the corner, white should extend here first.

This is a good way to deal with black's Chinese Opening.

Black approached and extended.

There were many big points to choose from now. Where should white play?

The answer is this approach.

Even though it's a short extension, this move is very big.

If you compare it with black's approach here, you'll easily see the difference.

In the previous lessons, I taught you about the characteristics of the one space enclosure.

The position has a lot of potential on the right, but some weaknesses on the left too.

Black's approach here strikes perfectly at white's vital point.

So, before that happens, white should play here, aiming at black's weaknesses instead.

This is a common progression in the fuseki.

Black enclosed his top right corner.

Enclosures and approach moves are important in the fuseki.

However, in the contemporary Go, the side is also important.

When your opponent spreads out with the Chinese Opening, it's better to approach from this side.

I hope you remember that!

Let's move on to the next chapter!

Chapter 3 - Tesuji

Today we'll learn some rules for capturing races.

We sometimes face capturing races in our games.

But if you don't know some fundamental principles, you won't be able to capture your opponent's groups.

Today's lesson will help you to play better in capturing races!

The first principle is to choke from the outside (not the inside).

Both groups have four liberties, and it's black's turn.

Therefore, black should be able to capture white.

What do you think about this move?

It's a suicidal move right now.

Black reduced white's liberties, but he also reduced his own.

It's white's turn now and, after this hane, black will die.

It's no use playing here. White will atari and capture black's five stones.

It's a failure.

In capturing races, you mustn't fill the shared liberties until the end.

Instead, it's very important to play from the outside first.

White will also play from the outside.

Instead of this, black can atari here.

So he can capture white's group.

Ok, let's learn the second rule.

If you have an eye, you'll be in a better position in capturing races.

Look at this situation. Black has four liberties, while white has five.

It seems like black's dead.

But if you look more closely, you'll see that black has eye shape here.

If you make a good use of it, you can win a capturing race.

What if black chokes white's group from the outside like this?

Then white will play an eye-gouging move.

After this, white will connect here.

If white connects here, what's the result?

It's a seki. Neither side can capture the other's group.

Thanks to the eye shape, black's group could survive like this.

But, obviously, it'd be better to capture white if possible.

When both sides have a similar number of liberties, the player with an eye always wins.

In this case, you need to secure an eye like this.

White has to play here.

However, white has to keep filling shared liberties!

White can't atari like this, so she needs to play here.

But it's self atari. Black will capture white's group.

This is an important lesson.

In a capturing race, if you can make an eye you should. And then you should play from the outside.

Let's look at a third example.

When there's a ko during a capturing race, you have to leave it until the end.

There's a ko at the top here.

Some players capture this white stone first, but that's wrong.

White will choke black from the outside.

When black ataris here, white can now capture this black stone.

As a result, black has to find the first ko threat.

This isn't good.

Let's go back to the beginning.

In this situation, black captured a white stone, and the ko was favorable for white.

In this case, black should play here first.

White can't connect here now, so she needs to choke black from the outside.

After that, black keeps reducing white's liberties.

If white ataris here, black can capture the ko first now!

As a result, white has to find the first ko threat.

Some players may think the order isn't that important.

But that's a big misjudgment.

In fact, it's incredibly important.

If the value of a ko is very large, any ko threats will be ignored.

In that case, if the ko isn't in your favor, you might lose the game.

So when there's a ko during a capturing race, remember to leave it until the end!

We've learned three principles of capturing races today.

Firstly, reduce liberties from the outside first.

Secondly, if possible, secure an eye.

Finally, if there's a ko, leave it until last! Don't forget these rules!

Chapter 4 - Life and Death

Today, we'll learn how to exploit shortage of liberties.

Here's the first problem.

It seems that black's group is in trouble.

But, because of shortage of liberties, you can rescue the corner.

How about capturing these two stones?

If white plays here, black can pinch and survive.

Black has two eyes now.

However, white will atari here instead.

Black has to make another eye, then white captures this black stone.

Now it's a ko.

Black can live here, so ko is a failure.

Capturing these two stones isn't a good idea.

But this move isn't good either.

If white captures this black stone, the corner will be captured.

Then how can black save his group?

Connecting here is the answer.

White can't play here, so she needs to atari.

If black captures these two stones, black can survive!

To remove black's eye, white has to play here. But this is self atari.

Black will capture these two stones.

So by exploiting a shortage of liberties, black successfully saved his group.

Let's solve another problem.

Let's look at this shape. Black needs to rescue his group.

If white connects here, black can't save the corner.

So you might think about this move.

But if white plays here black dies, because it's a 'bulky five'.

So the answer can only be this.

This throw in is a nice move.

Since white's stones are in atari, white can't connect like this.

White has to capture, and some players might think it's a ko.

But instead of starting the ko, black should atari here.

Because of white's shortage of liberties, she can't connect.

If there were another white stone here, black wouldn't be able to atari like this.

But right now black has two liberties, so he can atari.

As a result, black successfully lives in the corner.

This is the end of today's lesson.

There's a Go proverb 'if you can foresee three moves into the future, you'll never lose'.

When playing, we often fail to predict our opponent's responses.

When you see an unexpected move, you'll get confused.

After that, you'll regret your previous moves.

It won't be easy, but if you try to anticipate your opponent's moves, you'll become stronger!

Thank you!

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