Baduk TV English: Level Up to 5 Dan: Lesson 10

Level Up to 5 Dan is a Baduk TV series designed to help you become a strong amateur player. The presenter is former world champion Yu Changhyeok 9p, who also runs a famous dojo where he trains pros.

In Korea and China, 5d is really the highest rank most amateurs attain, unless they win a regional (6d) or national (7d) championship. These lessons will show you the path to becoming a top amateur player. This is lesson 10.

Lesson 10

Video: Level Up to 5 Dan: Lesson 10

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Transcript of the video

Translated by Oh Chimin 7d

Edited by David Ormerod 5d

Hello, welcome back to 'Level Up to 5 Dan'. I'm Yu Changhyeok 9p.

Today we'll continue our investigation of the Micro Chinese Opening.

Episode 10: Micro Chinese Opening II

After black spread out with the Micro Chinese Opening, white split here.

This knight's move is black's most common response.

Up to here, the sequence is relatively easy and common.

Then black plays a knight's move.

Last time, we learned about white's slide here.

Black responds by pushing here.

After that, white might push and extend.

When we looked at the Mini Chinese Opening, we learned this variation.

In the Mini Chinese Opening, black needs to connect here.

Now white can play a knight's move, or tenuki.

This is a simple joseki.

However, in the Micro Chinese Opening, black can block here.

If white cuts, black ataris.

After black jumps here, white's two stones will die.

There's no escape. It's quite different to the Mini Chinese Opening.

In this case, white can jump out, and she has more liberties now.

In the Micro Chinese Opening, if black blocks here, white can't escape properly.

This is a huge difference.

Let's discuss the difference between these two.

In terms of territory, black can gain about ten more points by blocking here.

And there's another thing. If black hanes later, white has to defend like this.

This white group isn't completely alive yet. It's a crucial difference.

This isn't good for white, so this variation hasn't been played recently.

Therefore, white pushes first, and then walks into the corner.

After that exchange, white can extend here.

It's joseki.

Let's investigate this push today. It's also popular.

Black has no choice but to bump here.

Extending here is conceivable, but white will fly out like this.

Since white can attach and get many points later, this isn't good for black.

So black needs to bump here, then white peeps.

If black connects, white jumps here.

Black has to defend the corner, and then white caps.

If this stone is closer to white's group, this can be a good option for black.

Since this white group is weak, black can aim to attack it.

But in this case, this variation doesn't look that good for black.

This knight's move has been played quite often.

Next white exchanges this move.

After black responds here, white cuts.

Later on, this attachment is white's strong aim.

If black cuts like this, white cuts immediately.

If white plays here, black will get separated. So black has to answer.

But if black connects like this, his three stones will die.

So black has to descend here, then white jumps.

Black ataris and white plays here.

After that exchange, white can connect. It's a big loss for black.

So this aji is very powerful and huge in terms of endgame.

To prevent this, black plays a tiger's mouth.

Then white captures this black stone. Up to here, it's kind of joseki.

However, I think it's slightly better for white because her thickness is very good.

These two moves have been played a lot in actual games.

But this push and the shoulder hit are more common recently.

Let's look at the shoulder hit first.

If white answers here, black blocks.

Normally, this knight's move is vital.

If black responds here, white can cap now.

So white can manage this area lightly.

If white plays here without the exchange in the corner, this knight's move is too good.

But after making the exchange, she can attach and separate black.

Therefore, this exchange is profitable for white.

At this point, there's a good tesuji for black.

First, black wedges and connects.

After that, black can cut and push here.

To prevent that, white needs to defend.

Then this exchange is good.

White has to connect, and black descends here.

White has no choice but to defend her cutting point.

Up to here, every forcing move is black's right.

At this point, there's a very good tesuji.

If black just connects here, white will jump.

After that, white can play a knight's move or attach here. It's miai.

So where's the vital point?

In this case, this attachment is an excellent move!

If black simply connects, it creates an empty triangle, which is a very bad shape in Go.

This move intends for white to connect like this.

After white connects, black plays here.

White connects again, and black extends.

Now there's no empty triangle, and black's position is very good.

Black took white's base away, so he can attack the white group.

Because of this tesuji, white can't play here.

Instead, white should play this shoulder hit.

Basically, it intends to live on the inside.

At the same time, white forces black to connect here with an empty triangle.

If black pushes, white pushes too.

Black needs to hane, then white hanes too.

Black has to defend here, and white will jump out with a good position.

So when black plays a shoulder hit and blocks, this knight's move is good.

However, pushing here is even more common.

And it's very complicated.

Now white has to hane.

If black exchanges the shoulder hit first, white can tenuki.

But if white does so now, black will hane.

And if he cuts here, white is in trouble.

White can't give up these two stones.

White still has to make another eye to live. It's a disaster.

Because of that, white has to respond with a hane.

Then black hanes, and white extends here.

Black shouldn't connect here now, because then the previous exchanges will become meaningless.

Black exchanges those moves so he can play elsewhere.

If black connects, white will still jump and cap as we saw earlier.

This capping move is painful for black.

To prevent that, black counters like this.

If white cuts, black defends with a kosumi. Now white's group is surrounded.

So the cutting is an overplay.

In this case, this attachment is a proper move.

Now black can hane or connect.

Let's look at this first.

This hane isn't a good choice.

Now white has to defend her weaknesses.

With this move, black can secure a large territory at the bottom.

This isn't good for white.

Therefore, white needs to attach here.

Despite the complications, let's see this, because this variation has been played many times recently.

White pushes and cuts.

If white ataris and blocks, black's group will die.

In addition, here's a cutting point.

So this atari is a simple and good response.

After that, black extends here.

Then white blocks.

After white jumps here, black needs to wedge.

And this sequence can be expected.

Black gains a good moyo on the outside.

If that's uncomfortable for white, white can play here.

Since white didn't jump here, black can take that point.

When white ataris, black can't rescue his two stones.

That's because white can move her stone out like this.

If white blocks here, black's stones will die, so this atari is inevitable.

And it's a ladder, since this atari is sente.

Therefore, black needs to sacrifice these two stones.

If white pushes here, it's sente. So black has to exchange this atari.

After white captures, black attacks white with a knight's move.

Even though white captured black's two stones, this group isn't alive yet.

Despite the turtle's back, white can't use the influence at all.

Therefore, it's playable for black.

Let's look at the sequence from the beginning.

This variation has been played very often recently.

Therefore, you need to learn this.

After white attaches, black connects.

Then white attaches and pushes.

When white cuts here, this atari is the simplest response.

White has to come out here, and black extends.

Before black connects, white has to block here.

If white jumps here, black wedges.

If white plays here, black kosumis and sacrifices his two stones.

There's another variation.

This attachment is common here.

After white cuts, we saw this atari earlier.

Instead, black ataris this way.

After that exchange, black connects here.

As I said, white can capture a black stone with this atari.

But if black exchanges this atari, white can't capture this stone now.

Wherever white blocks, black can escape by pushing.

So white's in trouble.

This kosumi is the proper move.

After pushing once, black hanes here.

This sequence is long and difficult.

This variation was played by professional players several times too.

Despite the long sequence, many players play like this.

Although it's quite hard, you can remember and understand the sequence.

Instead of connecting, many players choose this hane.

After that exchange, black connects here.

Since black didn't answer here, white has to hane.

Then white extends, and black defends the corner.

If white blocks here, black pushes, and a battle will begin.

If white looks after her group like this, black can connect here later.

Black's territory is quite large, so it's ok for black.

There are many other complicated variations.

Today we've looked at some practical variations.

If black just connects, white jumps and caps like this.

This variation is slightly better for white.

But if there's a black stone here, black can play like this, since white's group is now weak.

But in this case, connecting isn't a good idea.

This combination is another option.

Now white needs to play a shoulder hit like this.

You should remember this move.

Pushing here is also possible.

White hanes, and black counter hanes.

Now black should pressure white with a knight's move.

Cutting here is dangerous.

So this attachment is a proper move.

When this move was first played, black bumped and cut.

Then white haned and extended.

Because of the aji on the inside, black needs to spend one move here.

Now this is a great move.

Pros concluded that this was favorable for white, so this variation disappeared.

Instead, these two moves are possible options.

Next time we'll investigate sabaki in the context of the Micro Chinese Opening.

Thank you!

Baduk TV English at GoGameGuru.com