Baduk TV English: Level Up to 5 Dan: Lesson 12

Level Up to 5 Dan is a Baduk TV series designed to help you become a strong amateur player. The presenter is former world champion Yu Changhyeok 9p, who also runs a famous dojo where he trains pros.

In Korea and China, 5d is really the highest rank most amateurs attain, unless they win a regional (6d) or national (7d) championship. These lessons will show you the path to becoming a top amateur player. This is lesson 12.

Lesson 12

Video: Level Up to 5 Dan: Lesson 12

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Transcript of the video

Translated by Oh Chimin 7d

Edited by David Ormerod 5d

Hello, welcome back to 'Level Up to 5 Dan'. I'm Yu Changhyeok 9p.

In previous episodes, we've seen many variations related to Chinese Openings.

Today, we'll focus more on how to manage your groups in the fuseki.

Episode 12: Sabaki and Chinese Openings

In addition, you'll learn how to avoid variations you don't want to play.

We'll start with the Mini Chinese Opening.

Let's learn how to avoid the Mini Chinese Opening.

If you play at 4-4, your opponent will approach and spread with the Mini Chinese Opening.

If you really want to avoid it, you can pincer like this.

Then black will enclose the bottom right corner.

Playing here would be strange now.

White will flatten this black stone by attaching. It's no good.

After black's enclosure, white plays a knight's move here.

After black expands his moyo, white can approach here.

Now approaching here is quite good.

Therefore, this move is also normal.

White can play on the third line, but to reduce black's moyo, the fourth line is better.

This is a basic strategy to avoid a Chinese Opening with the 4-4 point.

Another way to do so is to play on the 3-4 point.

Now black can't make the formation he planned.

Some players play here.

However, it's very different from what we know about it.

If white plays here, black normally approaches.

If black secures the corner, white can split here, or spread out a counter Chinese formation.

Both moves are frequently chosen by many players.

If black approaches here, white can counter-approach.

Or, this pincer attack is possible too. These two strategies are common.

Let's look at the pincer first.

In response, this move is normal.

I don't recommend this jump.

Because it will drive white along the bottom side and remove the potential in the bottom right.

Nevertheless, this knight's move is played sometimes.

After pushing twice, white should jump.

Then black pincers, and white jumps out.

Black approaches, and white caps.

To avoid being enclosed, black has to jump out.

Up to here, it's a very popular variation.

It's playable for both sides.

If you want to develop a moyo on the right, there's another good move.

You can play around here.

After white answers here, black extends.

Normally, white attaches here, to protect the corner.

Then you can make a double wing formation.

When building a large moyo, you should keep you stones close to each other, like this.

Then you can attack more powerfully when your opponent invades.

If you compare the two variations, it's quite obvious.

In addition, this white group is strong now.

So there's no reason to stay close to it.

However, if your counter-pincer is this far away, white will change her responses.

She won't respond so simply.

For example, white will play a knight's move here.

Or, this jump is also played often.

So you need to respond flexibly depending on your opponent's moves.

When this move was first played, white players often kosumied like this.

Then black would extend here.

After white attaches, black can enlarge his moyo.

As you can see, black's stones are far away from white's wall.

And the distance between these two black stones is excellent.

Because of that, this diagonal attachment was investigated.

Let's see why.

Even if black extends, white still has a place to extend.

This is a standard move.

But after that, white can tenuki and approach here.

So white can erase black's moyo.

What if black extends here?

The previous variation was this. Of course, no one will kosumi now.

Everyone will flatten this black stone with a tiger's mouth.

White's position is very good now.

Therefore, black should extend and prepare for the following battle.

Afterwards, this tight pincer was played.

Let's see the difference.

After black extends, white has no proper answer.

If white kosumis, black wedges here immediately.

Then he cuts here. It's clearly different to this pincer.

If you imagine the wedge is sente, white's response is difficult now.

This is the only move, but without that exchange, white can't play here.

Therefore, it's very hard for white to deal with this situation.

So when black approaches here, white kosumis.

After black extends, white attaches here.

Even though black can expand his moyo, it's easier for white to invade.

Because of the distance between black's stones, white can approach and reduce the moyo more easily.

So we've looked at some variations after white's pincer attack.

Tenuki is another common option.

This counter-approach is possible too.

These two approaches are almost miai.

Therefore, this is a good move.

In response, the two space high pincer is most common.

When this was first played, white normally jumped here.

Then black responds with a one space jump.

And white pincers here. It's normal.

Previously, everyone played a two space jump like this.

But recently, the one space jump is preferred.

If white tenukis, black can attach and hane to fight. It's powerful.

Or, this attachment is possible too.

After bumping, black can cut white. There are several options for black.

What are some other possible responses after this two space jump?

Instead of the one space jump, this diagonal attachment is also playable.

This variation is played quite often.

The intention is to take territory first, making white's group heavy.

At first, most players just extended here.

White's aim is this attachment.

Later on, this kosumi was investigated.

After black plays the knight's move, white can get a more flexible position.

In response to the pincer attack, white can also approach from this side.

If black attaches, white exchanges this.

Black has to answer, then white settles on the right side.

After black blocks here, white approaches.

Black has to answer, then white pincers.

This fuseki is ok for both sides, but I like white's light moves.

Regardless of the outcome, white would be happy with this fuseki.

Before you tenuki, remember to exchange this move.

This is very important.

Previously, everyone tenukied and extended here.

This variation was considered to be joseki before.

But, later on, this exchange was investigated.

If white slides here later, this group can't be captured.

It's very flexible.

You can simply compare the two variations. In this case, white can't do much.

So pay attention to the move order.

If black tenukis, white will live in the corner. Then black's gained nothing.

So he has to play here.

Then white approaches. Black needs to use his influence around here.

However, these three stones are placed on the right side.

Therefore, black can't utilize his influence effectively.

Black has to at least complete this area, but there's some aji at the bottom.

So this isn't black's territory yet. So it's unpleasant for black.

How should black answer after this splitting play?

If black attaches, this exchange is annoying.

To prevent that, black should attach here, of course.

If white extends, black jumps and fights.

Black can separate white or approach here.

So this diagonal attachment is more common.

There are many complicated variations, but we've looked through simple ones today.

To prevent the Chinese Opening, playing on the 3-4 point is one option.

Now let's look at another Chinese Opening.

Black played here to spread out with the original Chinese Opening.

Playing here is a typical way to prevent the Chinese Opening.

If black sticks to his strategy, white encloses the bottom left corner.

This large knight's move enclosure is also fine.

This fuseki is slightly favorable for white.

If there's an enclosure like this, making a double wing here is very good.

This is quite different, because this enclosure is reducing black's potential better.

Therefore, black would be more hesitant to spread out with a double wing like that.

In this case, black usually approaches here.

Then white also approaches here.

White's next move will be quite similar to what we learned earlier.

White should split here.

This kind of jump isn't good.

Look at the bottom left corner. This knight's move is always sente.

White has no choice but to answer like this.

Up to here, it's black's right.

Through these exchanges, black can get a thick position at the bottom.

In this case, these moves are a big advantage.

After white plays a knight's move, black normally pushes and cuts.

When a battle begins, it's obvious that this wall will be very powerful.

The battle is favorable for black.

That's why white should play here.

As we saw earlier, this attachment isn't a good choice.

After exchanging this move, white extends here.

If black attaches here, white could fight with this extension.

However, this move is more common.

Then black suppresses white's stone, and white kicks.

After black extends, white plays a knight's move. It's a normal progression.

To manage this group, black should play a shoulder hit here.

This variation hasn't appeared a lot recently.

However, it was very popular in the past.

In response to the atari, this counter-atari is a proper move.

This hane is sente.

And defending with this tiger's mouth is essential.

Since this attachment exposes strong aji, white should defend like this.

Then this knight's move can be expected.

Up to here, it's a pattern which was played very frequently in the past.

When your opponent wants to spread out with a Chinese Opening, this move at 3-4 is a good response.

By playing like this, you can prevent the Chinese Opening.

In most cases, black approaches on the third line here.

If black plays the high approach, white can still counter-approach here.

Or, this attachment is also possible.

It's a basic joseki.

After the joseki, white should approach the bottom right corner.

When black's position is strong at the bottom, distant approaches are better.

White has two choices.

This approach isn't good because of this pincer.

When a battle starts, this stone always works well.

Let me show you a typical example.

If white jumps out, black peeps here.

And this move is sente now.

After extending on the right side, it seems black was able to play in both areas.

Black got a lot of territory, whereas white's group is still weak.

This is the worst variation for white.

There are other variations for white too.

However, because of this wall, white can't get a good result from any battle.

The most typical way to avoid fighting here is the distant high approach.

Then black responds with a knight's move.

If white blocks here, black pushes and attacks white.

This is unpleasant for white.

Therefore, white should tenuki and play here.

Then white can consider this approach and blocking here as miai.

If black pushes here, white can approach.

If black approaches from this side, white blocks and makes a moyo on the right side.

Today we've learned how to avoid Chinese Openings.

It's hard to learn everything about this in only one lesson.

However, if you remember these typical strategies, I think you'll find them very helpful.

When your opponent tries to trick you with complicated moves, you'll have some new ways to avoid them.

Thank you!

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