Baduk TV English: Level Up to 5 Dan: Lesson 7

Level Up to 5 Dan is a Baduk TV series designed to help you become a strong amateur player. The presenter is former world champion Yu Changhyeok 9p, who also runs a famous dojo where he trains pros.

In Korea and China, 5d is really the highest rank most amateurs attain, unless they win a regional (6d) or national (7d) championship. These lessons will show you the path to becoming a top amateur player. This is lesson 7.

Lesson 7

Video: Level Up to 5 Dan: Lesson 7

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Transcript of the video

Translated by Oh Chimin 7d

Edited by David Ormerod 5d

Hello, welcome back to 'Level Up to 5 Dan'. I'm Yu Changhyeok 9p.

When learning Go, beginners start with joseki, then progress to fuseki.

There's a Go proverb "A Meijin needs no joseki".

That's because the choice of joseki varies depending on the situation.

If you use josekis inappropriately, it will lead to a bad outcome.

When studying joseki and fuseki, try to understand the theory behind them.

If you copy them blindly, you won't become a strong player.

Today we're going to look at the Mini Chinese Opening, which is a favorite fuseki of Korean pros.

Understanding the Mini Chinese Opening is essential if you want to become a strong player.

Ok, let's get started.

Episode 7: Understanding the Mini Chinese Opening II

The formation at the bottom is called the Mini Chinese Opening.

In response, white usually splits here.

Black has three options in the top right.

And in the bottom right, there are four options.

Let's investigate them one by one.

This approach is the simplest move.

In most cases, white doesn't extend like this.

That's because this kosumi is a powerful move.

Now white should jump here, to look after her group.

Then black encloses his corner securing many points.

Another option for white is to approach and extend.

However, black will play a shoulder hit.

White has to answer here, but this extension is quite annoying.

If white connects, black will enlarge his moyo with a knight's move. It's too big.

In contrast, white's position is too flat.

How about pushing here then? How should black play now?

In this case, you have to push first. After that, this cut is the right choice.

Wherever black cuts, white has to capture the stone.

Of course, connecting here isn't good. Black can capture white's two stones easily.

This is the expected progression.

But now neither of white's groups are alive. So white's in serious trouble.

Black has another option.

Instead of the kosumi, this long knight's move is also possible.

Since this kosumi is too big, white has to slide into the corner like this.

Then black plays a shoulder hit like before.

White has to answer here, but this attachment forms a good combination.

White should wedge here. This is almost a fixed sequence.

After this, we can see that black's moyo is ideal.

On the other hand, white has no potential on the right side.

Because of that, the two space extension hasn't been played much recently.

In the past, many players played here, so it was considered a proper move.

But recently this move hasn't been played, even when black's position at the bottom is different.

Instead, this approach is more common.

After that, black might invade here immediately.

In response to white's jump, this knight's move is most common.

White slides into the corner, and black kosumis here.

I imagine you've seen this sort of fuseki several times.

After black extends, white should rescue her stone.

Or, approaching here is another option.

However, moving this stone out is more common. Let's have a look.

This one space jump is a nice, light move.

Then white attaches here.

Alternatively, she can exchange these moves, then jump out.

In general, white attaches and jumps out like this.

Up to here, it's a joseki.

Since the sequence is a bit long, try to understand rather than memorize it.

So we just looked at this slide.

This kosumi is a possible alternative.

Then black secures the corner, and white captures this black stone. It's another joseki.

White doesn't usually play like this, because black completes the top right corner in sente.

But when you need to focus on thickness for upcoming battles, this variation is conceivable.

Let's go back to the beginning.

After white's approach, black invades here.

We've been looking at this knight's move.

If black jumps here, then white captures this stone.

If white slides here, black will jump.

If white takes the corner, black can enclose here.

When black's stone is low, he can't enclose white.

Instead, blocking here is also a powerful move.

To prevent the enclosure, white has to jump out.

Even if white jumps here first, it will end up the same.

Black still needs to play this long knight's move.

This is the expected progression.

Later on, black can aim at this wedge.

White has to play a tiger's mouth, then black hanes here.

White has no choice but to cut here.

After that, black ataris.

If black tries to connect, white has to capture these stones.

By sacrificing two stones, black can connect his groups.

As you can see, white got several points in the corner.

However, these two stones became useless.

In contrast, black's influence is very thick. It's a success for black.

Because of that, white needs to respond differently.

Let's talk more about the difference between the knight's move and the one space jump here.

In response to the knight's move, sliding here is normal.

If white plays here after the one space jump, a battle can be expected, but it's slightly favorable for black.

Therefore, white should capture this black stone.

Black has to jump here, and it's different to the variation we saw earlier.

Here's the difference.

If white captures this stone, black should extend here.

So white gets sente.

But, instead, this approach is also a strong move.

If black kosumis, then white captures this stone.

Since the corner is open, it's better for white.

This variation appears not only in the Mini Chinese Opening, but also in other situations.

If black plays the knight's move, white can slide into the corner.

There's no move which can be considered to be proper in every fuseki.

You need to adapt your play to the overall situation.

After black plays here, white slides into the corner in general.

If black jumps here, white captures this black stone.

In response to this one space jump, white approaches here. It's a normal sequence.

After studying josekis, it's important to use them in actual games.

In doing so, you can feel the flow of the moves.

Through this process, you'll better understand how joseki and fuseki are created.

That's one of the most important ways in which you become a strong player.

So we've investigated black's invasion.

Next, we'll look at this attachment.

This move was very popular for a time.

In response, white hanes.

If white extends, black will push.

This is black's intention.

If white hanes at any time, black will cut.

But if white doesn't do so, black keeps pushing.

In the process, black can develop a massive moyo in the bottom right.

In contrast, white's wall isn't that efficient because of this black stone.

This is the best that white can do, but it's small. That's a big difference.

Because of that, white must not extend like this.

Instead, this hane is the only response for white.

After black extends, white has to connect. But what if she pushes again?

Black will extend, then white has to connect here anyway.

These three stones are supported by this black stone.

So black doesn't need to play here anymore.

If black plays here, white's position looks a bit awkward, despite the influence.

It's an unsatisfactory result for white.

Therefore, white has to connect now.

If black plays here, white invades immediately instead of pushing.

Black has to turn, but after this attachment, this battle is unfavorable for black.

Because of that, black should turn here.

This approach is vital for white now.

By the way, white can still erase black's moyo by approaching here.

Black will likely kick, then white play can play a shoulder hit like this.

If black defends here, white will extend.

After that, this hane is a good move.

This empty triangle is a stronger response, but white can still fight with this hane.

White shouldn't have too much trouble in the fighting that follows.

To develop this area, this hane is necessary.

The hane aims at this invasion.

If white attaches, bumping here is one possible choice.

White can regard pushing through and connecting as miai.

This wedge is also possible. There's a lot of aji here, so white should defend her position.

If white plays here, black will play a diagonal attachment like this.

When your opponent has a very thick position, you can attach like this.

Now white's position is over-concentrated. This stone is inefficient now.

After that exchange, black should hane here without reservation.

White's position looks inefficient. It's a failure for white.

Therefore, white shouldn't just defend her moyo.

Before that, she should double approach here.

Black has to come out, and now white defends here.

Since white's position is very thick, this diagonal attachment is still profitable for black.

After white extends, black should still exchange this hane too.

Black can secure the corner with this knight's move.

Up to here it's a joseki, and it used to be very popular.

However, it hasn't been played very often recently.

Despite that, this joseki is playable for both sides.

We've investigated some basic and practical variations.

This shoulder hit was also played a lot, by many pros.

In response, white pushes here.

Black extends and white pushes again.

At this point, turning here is conceivable.

After that, black will enclose the corner with a knight's move.

This is the expected progression, and a complicated battle will begin.

Once the battle starts, you need to rely on your reading. So there's no absolute answer afterwards.

If you aren't confident about this fight, you can simply connect here.

If you like fighting, you should play here instead.

But otherwise, this is another possible variation.

If you aren't confident in the battle as white, there's an alternative.

After this knight's move, white has to cut and a battle will begin.

If you don't like that, you can extend here instead.

Then black will push.

If your opponent doesn't play where you expected, you should often play there yourself.

Because it's highly likely to be a vital point.

After white hanes, black counter-hanes here.

Next, this hane is a good exchange. Now white can't tenuki.

If white does so, black will cut and squeeze. It's a well known combination.

Now white's position is destroyed.

This is extreme over-concentration.

To prevent this, white needs to block here.

After that, black plays a long knight's move here. This is a natural progression.

This move was also played quite a lot.

Let's talk about the intention of this move.

If white approaches, black invades here.

It's different to this move.

When white slid into the corner earlier, we saw black play a kosumi here.

This is a joseki.

In this position, pushing here is a strong move.

But this hane is a good response now.

If the black stone is placed on the third line, this attachment is a nice move.

Now black can't cut white.

White will atari and capture this black stone easily.

So black has to extend, then white plays a tiger's mouth in style.

So white can manage her group very easily.

But what about this position? It's much harder for white to respond.

Cutting here is one possible choice, but obviously this battle is playable for black.

If white hanes, black can cut and pressure white.

That's the main reason why black plays here.

However, there's a weakness here too. This side is open.

If white invades here, a complicated battle will start.

Since black can prevent white from moving her stone out directly, this move is often played.

We've looked at several responses to white's splitting play.

These three moves are played to develop the bottom area.

Since they've been popular at various times, you should study the variations we saw.

Today, we've reviewed some of black's possible moves in the bottom right.

Next time, we'll look at black's approaches on the other side.

Thank you!

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