Transcript of the video
Translated by Oh Chimin 7d for GoGameGuru.com
Edited by David Ormerod 5d
Episode 1 - Understanding the Fuseki
Hello everyone, welcome to 'Level Up to 3 Kyu'. I'm Lee Jihyun 3p.
Previously, I taught 'Level up to 7 Kyu', in which you can acquire fundamental skills.
From now on, you'll be learning higher level skills.
Our theme will be 'mental power'.
I think you'll have already learned basic responses and techniques for Go.
We'll look at how you can utilize your skills in games.
In addition, you're going to develop your imagination.
Through our program, you'll learn fuseki, joseki, life and death, and tesuji.
So you'll develop a better understanding of Go.
More importantly, you'll gain an ability to observe the whole board.
Are you ready to explore Go with me? Let's start!
I think you'll have heard the term 'fuseki' many times.
When Lee Changho 9p was young, he confessed in an interview that his weakness was in the fuseki.
This points to the difficulty of the fuseki.
How shall we define 'fuseki'?
It's to: place stones at pivotal points, so you can establish your foundations at the beginning of a game.
As a rule of thumb, the 1st to the 50th move is usually the fuseki.
It requires good strategies and tactics to acquire a better position than the opponent.
Many variations are hidden beneath each move.
You can start with a good fuseki if you know many variations.
That's what makes fuseki hard.
Look at the board. It consists of the corners, the sides, and the center.
A game usually starts in the corners, then the sides, and finally the center.
Generally, both sides take the four corners first.
Because corners are the most important areas.
Why are they more important than the sides and the center?
Because it's easier to secure that area with one move.
In contrast, the sides and the center are more open.
So the four corners are usually occupied first.
We can also play at 3-4, 3-5 and 5-4, but we'll look at the 4-4 point today.
After taking the corners, approaching another corner is common.
This is probably the first joseki you learned.
Why doesn't white jump like this very often?
Because she has to spend one more move here.
This knight's move is more common, because white can take sente and play a bigger move elsewhere.
After gaining sente, white can approach here.
If black jumps like this, another basic joseki will unfold.
Consequently, both sides take big points.
This results in a moyo oriented game.
If you like building big moyos, this variation is good.
However, allowing such a moyo is sometimes a burden.
To prevent this sort of expansion, approaching here is generally good.
In response, black has lots of possible answers.
Let me show you a basic joseki.
Some may say that black hasn't made any mistakes.
However, I think black could have a made better choices.
First of all, this moyo is a little too dense.
In addition, white can invade here, and black can't capture it.
To complete this area, black still needs one more move.
But playing here now is too slow.
Since white's groups are spread out, the result is better for white.
How about attaching here?
Compared to the previous variation, black can get a thicker position.
But, as before, this area still isn't well balanced.
After gaining sente, white can approach here. It's still better for white.
Instead of the extension, black can also think about this move.
It's well known as the 'Lee Changho joseki'.
In this situation, white can extend or connect here.
Playing here isn't good. Black will cut and take control in the upcoming battle.
So it isn't a good choice for white.
Let's look at this move first.
Black has to cut here.
After white's extension, black captures this stone.
Up to here, this is a joseki.
Why doesn't black block here?
Because there's aji at 3-3.
If black connects, white will block.
After that exchange, white can slide out and erase black's moyo.
Therefore, it's better to avoid that possibility, like this.
As a result, white gets a solid position with several points.
And black acquires a better moyo than in the previous variations.
So the outcome is even.
Do you think this cut is too simple?
Black also has another choice.
He can approach here.
White has to defend her weak points somehow.
This tiger's mouth is heavy.
White's shape collapses in an instant.
It's no good.
Instead, white should play a tiger's mouth here.
This push is tempting, but white will enclose the corner.
This variation is favorable for white.
Black can capture these two stones.
Penny wise and pound foolish - it's unwise to capture them now.
By sacrificing her stones, white fixes up her shape.
It's a failure for black.
Since this move is very powerful, black shouldn't push like that.
Instead, this jump is a proper move.
After this push, white attaches and settles on the right side.
And black manages both areas well.
Therefore, this result is also even.
How about this attachment?
In this case, this bump is the answer.
Due to the cutting point, white can't block like this.
She needs to connect here.
After this peep, black jumps.
This sequence is also joseki.
Can black push and separate white?
If white connects here, black has no proper move afterwards.
If black pushes through, white will cut and separate black.
These three stones are in danger.
So black has to come back.
Since white's position is thicker than before, the push and atari are bad exchanges.
Therefore, black should just play here.
Up to here, it's another joseki.
Black manages both sides very well.
On the other hand, white gains a nice wall on the outside.
So it's even.
Those who like speed and territory would love to take black.
In response to white's attachment, this hane isn't a good answer.
When white extends, black has to look after the corner.
But white can cut and capture this black stone.
White's territory is good.
In contrast, black still needs to defend the top right corner.
And there are still cutting points left on the right side.
So the result is better for white.
Therefore, you shouldn't hane.
Remember to bump here!
Instead of the extension, white can also connect here.
Then black jumps.
If white makes a narrow extension, black will capture white's stone.
It turns out to be over-concentrated.
So white needs a stronger move, such as this approach.
If black answers like this, white can secure her area on the right.
Capturing this stone is still good.
This sequence can be expected.
White's ok, since she developed a good moyo on the right side.
Black gained both corners, with many points.
This variation is even.
Some might ask whether black has a more powerful move here.
The answer is: Yes - you can pincer here and complicate the game!
This 3-3 invasion will strengthen black and isolate white's lower right group.
So this jump is essential.
In order to attack, capping here is the only choice white can make.
Can this stone survive in white's area?
In this case, this knight's move is good.
White has to block off black's escape.
In response, this peep and attachment are a good combination.
White can't cut black.
After saving the single stone, black can easily escape.
And he'll be able to move his two stones out later.
In addition, this white group became very weak.
So this battle will be favorable for black.
That's why white can't separate black. She has to jump out instead.
A fierce battle will soon begin.
I recommend this variation for those who like fighting.
Today we looked at some variations in the fuseki.
If you look closely, you'll see that all of them are based on simple josekis.
However, depending on your choice of joseki, the fuseki can change a lot.
The important thing is to discover what kind of style and moves you prefer!
1 Minute Summary
What you need to remember from today's lesson is the definition of fuseki.
1 Minute Summary: Understanding the meaning of fuseki and discovering what kind of style you like.
As I said, fuseki is about placing stones at pivotal points, in order to establish your foundations.
Pivotal points are important - you should consider what is urgent and what is not.
Through this process, you can lead the fuseki as you planned.
Don't forget this!
Did you enjoy the first lesson today?
In fact, fuseki isn't easy, even for professional players.
However, if you understand some key points, you'll become good at fuseki!
If you've mostly learned about local patterns so far, you need to develop a broader view by learning about fuseki.
During this process, you'll discover the key to becoming a strong player!
I'll be back with another fuseki next time.
Baduk TV English at GoGameGuru.com