Baduk TV English: Level Up to 5 Dan: Lesson 13

Level Up to 5 Dan is a Baduk TV series designed to help you become a strong amateur player. The presenter is former world champion Yu Changhyeok 9p, who also runs a famous dojo where he trains pros.

In Korea and China, 5d is really the highest rank most amateurs attain, unless they win a regional (6d) or national (7d) championship. These lessons will show you the path to becoming a top amateur player. This is lesson 13.

Lesson 13

Video: Level Up to 5 Dan: Lesson 13

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Transcript of the video



Translated by Oh Chimin 7d for GoGameGuru.com

Edited by David Ormerod 5d

Episode 13: Understanding the Parallel Fuseki I

Hello, welcome back to 'Level Up to 5 Dan'. I'm Yu Changhyeok 9p.

Recently, Korean players have been losing many games against Chinese players.

There are several reasons for that.

One reason is fuseki.

When Korea dominated the Go world, our fuseki was very strong.

However, the Chinese players' fuseki is superior now.

Previously, we looked at the Chinese, Mini Chinese and Micro Chinese Openings.

Today, we'll investigate the parallel fuseki.

This fuseki was very popular before the emergence of the Chinese Opening.

Not only pros, but also amateur players, love it.

This fuseki has been played quite a lot recently. Let's have a look.

This knight's move enclosure is played quite often. After that, white splits here.

Recently, many players also approach here.

In the past, this splitting play was consider to be almost the only choice for white.

But there are some other options too.

These three moves are playable.

If white splits here, black approaches from the other side.

If white extends here, black has a good combination.

This shoulder hit is a good move. You'll see this kind of move quite often.

Following up with this attachment is good. That's why white usually doesn't split like that.

This is the expected progression. However, it looks a bit uncomfortable for white.

Up to here, it's a common pattern.

Later on, this atari is annoying for white.

Even though this group won't die, it's still unpleasant.

If white answers here, this peeping move is sente too.

White's shape looks very thick, but actually it's over-concentrated.

On the other hand, the corner is perfectly secure.

In addition, this influence is great.

Since black got both territory and thickness, it's very bad for white.

So this splitting play isn't played very often anymore.

Depending on the overall situation, it's still possible.

However, it isn't very good at the beginning of the game like this.

If white splits here, black approaches from the wider side.

White should extend here, and black attaches.

If white can play a three space extension like this, the diagonal attachment isn't normally played.

But in this case, this attachment is good, because white's shape is over-concentrated.

After that exchange, black plays a knight's move here.

If both sides jump like this, this moyo is very good.

Black can expect many points in this area.

White could play more aggressively with a knight's move here, for example.

However, I'd say that this variation is better for black.

As I've said several times before, there are no absolute rules in the fuseki.

These splitting plays aren't normally played in this formation.

However, if the situation is special or some moves are already on the board, they can be playable.

Anyway, this is the most common move.

Previously, a vast majority of players approach from the bottom.

That's because, by playing here, black can develop the potential of his corner enclosure.

White can invade here later, of course, but black can attack severely with a kosumi.

So this position is very thick and stable.

In contrast, this approach has more weaknesses such as here and the 3-3 point.

Many players thought that it would be hard for black to develop territory at the top.

So they preferred to play here.

This two space extension was played many times.

Then black played this kosumi.

Many players played this fuseki very often.

However, these two stones are weak, so this variation eventually disappeared from pro games.

There's another possible variation.

Black can also play this long knight's move.

[Ed: This is Yu Changhyeok's favorite move.]

Up to here, it's joseki.

Later on, black can invade here and capture this white stone.

Black has good aji here.

Even if white defends here, black still has some aji.

This combination is also a strong aim for black.

The two space extension was very popular in the past, but it hasn't been played recently.

This approach is preferred in modern fuseki.

In response, black can invade or play a knight's move.

Let's look at the invasion first.

Many players jump here, but this attachment is also possible.

If black plays here, white captures this black stone.

Then black exchanges this diagonal attachment.

Since white's position is already thick, black should exchange this hane, to make it over-concentrated.

That's because the 3-3 invasion is annoying for black.

This hane and this knight's move are miai.

That's why this exchange is necessary.

If white invades here, black can now block. In response to the atari, black can counter-atari like this.

It's a big difference.

Up to here, this variation is regarded as joseki.

It isn't always applicable, but many players believe that white's thickness is very good.

So they tend to avoid playing like this as black.

Instead, black normally hanes here.

White should cut, then atari.

After invading here, a battle will begin. This variation is very complicated.

Connecting here is also possible. However, black will block.

After exchanging these moves, black extends here.

This variation is slightly better for black.

Because of that, white usually pushes instead of connecting.

Black can't let white connect, so this hane is essential.

After white hanes, black comes out with an empty triangle.

In response, white extends.

Black can push or kosumi. And there are other choices as well.

This variation is complex.

Instead of the attachment, this jump has been more popular recently.

How about this knight's move?

Then white normally slides into the corner like this.

If black jumps here, capturing this black stone is normal.

There are two things you should remember about this variation.

Let me show you.

In response the knight's move, this kosumi isn't the best move.

Black will enclose the corner with a one space jump, aiming to connect under.

To prevent this, white should push - to completely capture this stone.

Up to here, it's a kind of joseki.

However, the top right corner is very nice.

In addition, this attachment is still a good endgame play later on.

Because of that, pros believe this variation is unfavorable for white.

So, as I explained before, playing this variation in the fuseki isn't good for white.

But during the middle game, if black has thickness as a result of some battle,

White can still consider this variation because it's thick.

So depending on the situation, it's still possible to play like this.

But in the early opening, I wouldn't recommend it to you.

So when black plays the knight's move, white should play a knight's move too.

If black answers here, white will capture this stone.

This exchange is a big territorial loss for black.

In addition, approaching here is now a strong aim for later. White can attack the corner severely by pushing here next.

Because of that, black needs to block. This move is painful for black.

Since this variation is unfavorable for black, it's almost never played.

In this case, black should kosumi here, then white plays at 3-3.

Up to here, it's a joseki.

After that, white can tenuki and take a big point.

Or, moving this stone out is also possible.

After extending, white attaches here.

Up to here, it's a common pattern.

Once white pushes, this variation is quite straightforward.

You should consider the timing carefully when moving out.

For black, capturing this white stone is big and thick.

This move is very nice indeed.

Let's look at some other variations.

I said that white shouldn't slide into the corner when black jumps here.

Instead, capturing this stone is the proper move.

If white plays here, black jumps out.

If black answers here, capturing this black stone will be too big.

After this move, black can enclose white by attaching here.

But in this case, black can't do so, because of this hane.

In this situation, white can't let black enclose her. So she should jump out too.

Then black plays a long knight's move, and white should play at 3-3.

In response, black blocks here immediately.

This variation looks relatively even.

However, this attachment is a strong aim for black.

Because of that weakness, this variation is very uncomfortable for white.

White can't spend another move like this. And this kosumi is a bad exchange.

If white tenukis, black can attach here later.

After white plays a tiger's mouth, black ataris here.

Sacrificing one more stone is a great technique.

If white captures the the two stones, black cuts.

In exchange, black can separate white like this.

Now these two stones are floating in the center.

It's a very bad situation for white.

So the result looked even, but because of this aji, the variation is better for black.

So you should avoid it as white.

This exchange isn't good either.

It creates an iron wall for black, so it's bad.

When black jumps here, capturing this black stone is the normal move.

Then black usually attaches here.

If white answers, black plays a long knight's move. It's a joseki.

Later on, black can push and cut.

This is a good aim for black.

When this move first appeared, many players extended here.

But then black extends here.

In order to manage this situation, white should attach here.

Black ataris and white connects under.

Can you see a tesuji here?

Capturing this white stone is bad. White will bump here.

In this case, cutting here is excellent. White has to capture this black stone.

Then black cuts from behind.

At first, this variation was thought to be a joseki.

But black's position is extremely thick, so many people believe that this isn't a joseki these days.

Black can capture this white stone later. Moreover, he can peep and cut white here.

It's very annoying for white.

Therefore, white needs another response.

The answer should be the same regardless of the exact position (i.e. this shape could appear elsewhere too).

In almost every case, this atari is better than this extension.

If black ataris, white captures this stone.

Black can capture these two stones, but this atari is pleasant for white.

Since the ponnuki is very good, this variation is slightly better for white.

So, instead of capturing, black should atari here.

There are no ko threats in the opening, so white can't start the ko immediately.

To defend her weakness here, white should play this tiger's mouth, leaving the ko for now.

Now black should atari here.

Black can't connect here because of this counter atari.

After that, white can shut black in like this.

So black shouldn't simply connect.

He has to atari and block instead.

Cutting here is tempting, but there are no proper ko threats at the moment.

Therefore, this atari is normal.

After black ataris, white extends.

If black connects here, white can now begin the ko, because this atari is a good ko threat.

If black plays here, to weaken the ko threat, then white pushes here.

So white's likely to get sente here.

Anyway, black can aim at this aji.

It can be very powerful, and white should keep that in mind at all times.

On the other hand, black should constantly be looking for a good moment to exploit this aji.

This is a variation for after the joseki.

To ameliorate the bad aji we just saw, white needs to invade 3-3 in time.

If black blocks, white will jump and survive in the corner.

It's easy. By jumping and playing a kosumi, white can simply settle.

Now this aji isn't as strong as before.

As we saw earlier, white will atari here.

Now the value of these two stones is diminished.

After white lives in the corner, this aji is almost worthless.

That's why this invasion is very big.

Black often responds here instead.

Then white connects by bumping here.

And now white is safely connected.

Therefore, this aji isn't very strong anymore.

In conclusion, the 3-3 invasion is a very nice move to efficiently deal with white's bad aji.

Today we've learned about some variations arising from white's splitting play.

This brings us to the end of today's lesson.

We'll continue to explore more variations next time. Thank you!

Baduk TV English at GoGameGuru.com