Baduk TV English: Level Up to 5 Dan: Lesson 14

Level Up to 5 Dan is a Baduk TV series designed to help you become a strong amateur player. The presenter is former world champion Yu Changhyeok 9p, who also runs a famous dojo where he trains pros.

In Korea and China, 5d is really the highest rank most amateurs attain, unless they win a regional (6d) or national (7d) championship. These lessons will show you the path to becoming a top amateur player. This is lesson 14.

Lesson 14

Video: Level Up to 5 Dan: Lesson 14

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Translated by Oh Chimin 7d for GoGameGuru.com

Edited by David Ormerod 5d

Episode 14 - Understanding the Parallel Fuseki II

Hello, welcome back to 'Level Up to 5 Dan'. I'm Yu Changhyeok 9p.

We've been learning about parallel fusekis.

They are simple, and very popular among Go players.

Last time, we looked at the approach from this side.

White approaches and black invades here.

Let's look the sequence over again.

If black plays a knight's move, white slides into the corner.

In response to this one space jump, white captures this black stone.

Then black attaches and plays a long knight's move.

This fuseki is normal.

Later on, black can push and cut. It's a strong aim.

So I said white needs to invade at 3-3 in a timely manner.

Let's see another variation.

Many players jumped here to secure the corner when this pattern first appeared.

If white captures this stone, black extends here.

Compared to this knight's move, black has spent one more move at the top.

But since black made many points, this variation is a bit better for black.

Instead of capturing this black stone, this approach is a strong move for white.

After that, black should push and cut.

This variation is quite complicated.

Since black can connect by attaching here, this battle is playable for black.

However, white can go on fighting with this kosumi.

In addition, by enclosing here, white can build a good moyo on the outside.

So it was concluded that this was slightly better for white.

In response to the kosumi, black can't atari and cut immediately.

White can capture black's two stones with this hane.

Now this stone looks a bit awkward.

It was intended to connect under, by playing here, but it doesn't work now.

If black connects here, white pushes and attacks.

Or, she can also enclose here. That's also good enough.

Therefore, if white approaches, black should come out here first.

Then white captures black's stone. Later on, black can develop influence by pressing here.

But as you can see, white's position here is very solid.

So black can't use the influence effectively.

This fuseki is unfavorable for black.

So we've looked at this one space jump.

This knight's move is played from time to time.

White usually slides into the corner.

If black responds here, white defends her position.

Previously, this variation was regarded as a joseki.

But white's position is very solid and efficient now.

Therefore, this invasion can be very powerful later.

And this approach is also forceful.

Because of that, this variation hasn't been played recently.

As we saw before, black should invade here.

White has to jump out. Playing at 3-3 is bad,

Because black will enclose here, like this.

Now this exchange is unprofitable for white.

This white stone is too close to black's influence.

Therefore, white has to jump out like this.

Then black kosumis, to rescue his stone.

Up to here, it's a popular joseki.

So the invasion and the knight's move are both likely to end with the same result.

There are also more complicated variations.

So far, we've looked at some basic josekis and analyzed each move.

This fuseki is quite old.

More than ten years ago, this splitting play was the most popular move.

But recently, this approach is preferred by pros.

This move didn't receive a good evaluation before.

If white extends here, black plays a shoulder hit.

Up to here, it's a joseki.

White's position looks a bit over-concentrated.

In contrast, black's influence is ideal.

Moreover, this atari is a strong aim later.

This variation is uncomfortable for white, so it hasn't been played recently.

White should tenuki and extend here.

However, to manage both areas, black can approach here first.

If white answers here, black extends.

If white tenukis, black will play a shoulder hit, taking both the good points.

This fuseki is excellent for black.

Therefore, white should jump here, to reduce the potential around this area.

Instead, this invasion is good, and the 3-3 invasion is playable too.

However, many players think this fuseki is favorable for black.

Lee Changho 9p preferred this enclosure.

After which he followed the same opening strategy.

This fuseki earned him many victories in international tournaments.

The one space enclosure has a weakness here.

Since the bottom is open, the knight's move enclosure is better in terms of territory.

But if there's a battle on the right side, the one space enclosure is better.

Let have a look the difference in more detail.

Up to here, it's a joseki.

The one space enclosure forces white to play here.

But if this stone is low, white can come out here.

White can't allow black to capture this stone.

And she can't capture this stone either. If black extends, it's a false eye.

While white survives on the inside, black will build a huge moyo on the outside.

So white has to come out.

After black connects, white needs to extend here with fighting spirit.

Then black will attack white's group with this kosumi.

If black's stone is here, it's much easier for black to attack white.

In this case, white will exchange these moves first.

After white lives, there's some aji here.

This move is very annoying for black.

But with the high enclosure, black's position is secure.

Black can attack another group severely without a concern.

So Lee succeeded several times with this fuseki in international matches.

White has to respond here, then black peeps.

Then black encloses the top right corner. These moves were played many times.

After enclosing the bottom right corner, the shoulder hit and attachment form a very powerful combination.

For white, this variation isn't satisfactory.

If white extends here, this shoulder hit is nasty for white.

Because of that, this attachment was played for a while.

If black extends, white will kosumi instead.

If white responds like this, there are no other choices after black attaches.

But in this case, white can fight with this hane. This is the first option.

This wasn't possible before because of the atari here.

But in this position, white can fight.

There's another option for white.

White can bump and hane like this.

If white answers here, this double hane is painful.

Because of the weakness here, white can't capture this black stone.

But now black can't double hane here. So he needs to extend.

Then white gets profit by pushing here.

Compared to being blocked in, white gains more than komi.

It's a big difference.

This attachment is necessary before playing the kosumi here.

This hane is also conceivable, then white counter-hanes.

Locally speaking, white loses some points here.

That's because the corner wasn't completely secure before.

After these exchanges, white kosumis.

Since black's corner became solid, this variation isn't ideal.

Therefore, it hasn't been played recently.

We've been looking at responses to this shoulder hit.

This attachment was also played for a while.

If black extends, white jumps here. It's almost the same as the previous variation.

If black plays a shoulder hit, white can kosumi.

Depending on the situation, white can also play on the fourth line, like this.

This isn't satisfactory for black.

Because of that, black hanes here.

Then black descends, and white pushes here.

Up to here, it's joseki.

This is played quite often.

Instead of this hane, this invasion was also popular.

In response, white hanes.

Now we're going to investigate some variations in the corner.

In general, this attachment is a common tesuji.

This invasion has been played a lot recently.

After exchanging this hane, white bumps here.

She aims to cut and capture this black stone.

To rescue the stone, black has to extend here.

The variation up to here was considered to be a joseki before.

But later on, this attachment is a strong aim for black.

White has to block here, then black wedges.

After white defends her cutting points, black can hane and connect under.

Because of this cutting point, white can't push here.

This aji here is a burden for white.

So, at some point, white's bump disappeared.

Instead, this attachment became popular.

At the beginning black descended here.

Now it's better for white to hane here than to bump.

Since these stones are used up, white can sacrifice them.

This variation was also popular.

The current response is this hane.

Then white bumps here.

After that, black ataris. Even though white can capture this stone, she can't allow black to make a ponnuki.

So connecting here is essential.

The moves up to here comprise the newest variation.

Later on, there's some aji here.

If white extends here, black can block.

Afterwards, black can make a false eye by playing here.

Then this white group isn't completely alive.

If white captures, black pushes through.

White has to cut here and black counter-ataris.

After white captures this stone, black ataris again.

After white connects, capturing this stone is small.

Instead, black should connect here, for thickness.

If white captures these two stones, black can still squeeze.

So far, we've seen a few complicated variations today.

If white extends here now, this shoulder hit is annoying for white.

And we learned about this attachment too.

Indeed, this approach is hard for white to deal with.

Nevertheless, this splitting play is still common.

But recently, this approach has been played more often.

I suppose you've seen this variation many times.

After white slides here, black can attach or approach like this.

Regardless of a player's level, this variation is played a lot.

Instead of this, these two pincers are the most common responses.

In response to the low pincer, white invades at 3-3.

This is a basic joseki.

After the joseki, black approaches the bottom left corner.

Then black expands his moyo.

However, this shoulder hit is unpleasant for black.

Black has to push here.

It's hard to say that it's bad for black.

It's kind of even.

Nevertheless, this variation isn't satisfying for black, for some reason.

This high pincer is another option.

But this position always has a weakness here.

Both pincers have their advantages and disadvantages.

In the low pincer joseki, white can play a shoulder hit here.

In this case, white can put her stone into motion like this.

If black separates white with a hane, white jumps here.

Even if black hanes here, white still jumps.

This move aims at this knight's move.

If black blocks off this area, white hanes.

This extension isn't a good move, because white can push and escape.

So black has to hane, then white cuts.

However, if black ataris, white can still escape with this counter-atari.

This isn't a good result for black. White can still connect along the first line.

To prevent this, black needs to hane here.

Then white will connect.

Later on, this attachment will be irritating.

If black cuts like this, white will atari.

If white ataris again, black's in trouble.

If black hanes, this counter-hane is a tesuji.

This move is very annoying for black.

Let's review what we've just learned.

In the low pincer joseki, this shoulder hit is annoying.

In this case, this aji is nasty for black.

When you play as black, you should be prepared to manage the aji.

Today we've investigated parallel fusekis.

And we've seen these two approaches.

We learned why white doesn't usually split here recently.

Next time, we'll focus on this approach, which has been extremely popular recently.

Thank you!

Baduk TV English at GoGameGuru.com