Weekly Go problems: Week 132

Here are the weekly Go problems for week 132.

Black plays first in all problems and all solutions are labeled ‘correct’. Have fun!

Easy Go problem

There are some things you can only get away with in the corner.

 

Download SGF File (Go Game Record)

 


Download the solutions to the easy problem as an SGF or PDF file.

 

Intermediate Go problem

When direct moves don’t work, you should think about offering a trade.

 

Download SGF File (Go Game Record)

 


Download the solutions to the intermediate problem as an SGF or PDF file.

 

Hard Go problem

Playing moves that are gote is fine, as long as you still make them count.

 

Download SGF File (Go Game Record)

 


Download the solutions to the hard problem as an SGF or PDF file.

 

Still want more Go problems?

You can find Go books packed full of life and death problems, tesuji problems and other valuable Go knowledge at the Go Game Shop.

Discuss other possible moves

If you have any questions or want to discuss any of these problems, please leave a comment below at any time. You can use the coordinates on the problem images to discuss a move or sequence of moves.

You can also download the solutions as a PDF or SGF file by clicking the links below each problem.

About David Ormerod

David is a Go enthusiast who’s played the game for more than a decade. He likes learning, teaching, playing and writing about the game Go. He's taught thousands of people to play Go, both online and in person at schools, public Go demonstrations and Go clubs. David is a 5 dan amateur Go player who competed in the World Amateur Go Championships prior to starting Go Game Guru. He's also the editor of Go Game Guru.

You can follow Go Game Guru on Facebook, Twitter, Google+ and Youtube.

Comments

  1. Charlie H 3D says:

    Hard one is fun :). Thx for the problems as always.

  2. For the hard problem, d3, e2, c2 should also be fine, right? It looks like the same variation as the solution, just a different move order.

    • David Ormerod says:

      Hi Alan,

      Black needs to get to the vital point at H1 fairly quickly. Otherwise White might play there first.

      After bD3, wE2, bC2, White can still live with H1. White can also (and should) capture with C3 in sente before defending at H1. So I think there’s only one option for the first move.

      Thanks for your question. I’ve added some variations starting with your sequence to the problem.

  3. The correct answers in the easier problems yell: “play me”.
    The killer move in the hard problem just simply didn’t call out to me.
    Which is in one way strange, because, despite all the variations, it is basically a one move problem. It’s artfully hidding in plain sight πŸ™‚

    • David Ormerod says:

      Haha, yes. Though I guess the situation (and the tesuji) is much less common, and there’s a bunch of other stuff to distract you. πŸ™‚

  4. The hard one is realy hard this time.

  5. jangalf says:

    nice problems, David. Offer a trade… one of the most dificult things to do for me in go. Nice lesson.

    • David Ormerod says:

      Thanks jangalf,

      You might sometimes get the sense when you’re playing that you’re being stubborn and continuing to play moves in a sequence that doesn’t really work that well. When you feel that, it’s a good time to stop yourself and look for a trade, or maybe tenuki. πŸ™‚

  6. Enjoyed solving those problems. Hard one was very nice. Nothing too weird, just lots of careful reading needed, so great exercise for the Go muscles… πŸ™‚

    • David Ormerod says:

      Thanks Hippo!

      By the way, I thought you might be interested in this repository we set up for Creative Commons licensed Go problems: https://github.com/gogameguru/go-problems

      It’s just the weekly problems so far, but we’ll add more and if you feel like contributing there are good tools for managing the collaboration there.

      • Brian David says:

        Oh, this is excellent. Thanks for the link.

      • ‘fraid those tools are Greek to me. Is there an idiot’s guide? πŸ™‚

        FWIW I have a nice L&D problem from a recent pro game. But you can see it at the end of this game – the problem is 3 moves from the end of the game. You might recognise some features πŸ™‚

        • Hm, link got lost it is hTTp colon slash slash gokifu.com/s/2bkx-gokifu-20150615-Kim_Jiseok(9p)-Ryu_Minhyung(4p).html

          A nice game to look at at about our level.

  7. I found them all ! πŸ˜€ I spent 30 minutes on the hard one…

    • Younggil An says:

      Wow, you’re very patient.

      Taking a long time for solving a problem can increase your reading ability. However, solving many of easy problems can be more practical.

      If you enjoy solving hard problems, that’s good enough though. πŸ™‚

      • Well, I solved the easy and medium ones in a few seconds and I was upset not being able to solve the last one πŸ˜‰ And indeed, I like to work on hard problems even if I don’t always manage to solve them.

  8. WAGC (world amateurs) finished recently.

    It has nice games to find tesujis (and strategies and ways to take advantage of various kinds of mistake) that you don’t normally see played. These arise due to the frequent mismatches in strength: two stronger players would both spot a good tesuji or weakness, so it will normally be avoided/covered. Here we get to see, for example, how a 6d punishes a 3d mistake.

    Of course pro-am handicap games give the same thing, but normally starting from start point based fusekis πŸ™‚

    • David Ormerod says:

      Yes, it’s sometimes really educational to see how a stronger player crushes a weaker player. Similarly, I sometimes went through phases of studying one pro’s games for periods when they were in really good form and (only the games that they won). It seemed to help, somehow.

      We haven’t had time to look at the WAGC games yet, because we’ve been busy working on the book and other things. If you think there are any particularly interesting games, please feel free to link to them. πŸ™‚

      • Cheers David. Nothing that I can recall standing out. Sadly, the ones on Ranka do not include those I was thinking about.

  9. I saw the tesuji on the right but not on the left, so after White 2 I had no clue and thought something was still going on at the right part.

    Intermediate was straightforward, even more than the basic shape.

    Wonderful set, again!

    • David Ormerod says:

      Thanks Dieter,

      Well, you found the harder tesuji of the two πŸ˜‰

      I should post more problems with that kind of repeated throw in on the left. It comes up all the time in actual play.